Element card · group Community · atomic number 15,858, its rank
HapticSpike
Offline 167.114.157.40:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
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4
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5
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6
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Quick answers
from the figures on this pageMap and rules
What map is in play on HapticSpike?
The map on HapticSpike is procedural, made by the game.
How is HapticSpike configured, and what rules apply?
Nothing in the name of HapticSpike gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
In what location does HapticSpike sit?
There is no region on record for HapticSpike. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 167.114.157.40:28015.
Which Rust version is HapticSpike on?
On Linux, HapticSpike is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
How reliably does HapticSpike stay online?
HapticSpike is not online at the moment; the last sighting was 17 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on HapticSpike?
Too few wipes are on record for HapticSpike to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 2 hours ago.
Where it appears
How should you read the tags on HapticSpike?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list HapticSpike publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does HapticSpike come up?
These themed Rust Data Lab lists carry HapticSpike: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does HapticSpike place?
HapticSpike sits at #15,858 for seven-day player hours, placing it in the top 72% of ranked servers.
How full is HapticSpike right now?
The last recorded sighting of HapticSpike was 17 days 2 hours ago, and it is offline now.
Connection
What is the way to join HapticSpike?
You can connect by pressing F1 in Rust and entering client.connect 167.114.157.40:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.