Rust Data LabData lab · live
Live readings Servers11,811 Players72,496 Populated3,745 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Community · atomic number 15,404, its rank

[US|EU] Public Solo/Duo Server

Online 167.160.89.85:28015 checked 14m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,404top 69%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct19 Oct23 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:19 UTC15d ago 2 – running 1
Thu 8 Oct, 20:30 UTC19d ago 3 halved by day 1 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |U… 31
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  2. 2 Ru Rustoria.co - … 54
    Rustoria.co - US Main NA · groups of 16+ · weekly · 232 on average 54/ 250
  3. 3 Ru Rusty Moose |U… 626
    Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 183 on average 626/ 675
  4. 4 Ru Rustafied.com … 26
    Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average 26/ 100
  5. 5 Ru Rustoria.co - … 549
    Rustoria.co - US Mondays NA · groups of 12+ · weekly · 144 on average 549/ 575
  6. 6 Ru Rustopia.gg - … 56
    Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 140 on average 56/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on [US|EU] Public Solo/Duo Server?

The map on [US|EU] Public Solo/Duo Server is procedural at size 2,800 with seed 346781, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on [US|EU] Public Solo/Duo Server?

Nothing in the name of [US|EU] Public Solo/Duo Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does [US|EU] Public Solo/Duo Server sit?

The name of [US|EU] Public Solo/Duo Server points to North America, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 167.160.89.85:28015.

Which Rust version is [US|EU] Public Solo/Duo Server on?

On Windows, [US|EU] Public Solo/Duo Server is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [US|EU] Public Solo/Duo Server stay online?

Right now, [US|EU] Public Solo/Duo Server is reachable. According to the uptime it reports, the last restart was about 15 days 19 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.

How well does [US|EU] Public Solo/Duo Server perform?

The last 48 hours show an average of 112 server fps and a minimum of 96. Buildings, deployables and everything else in the world added up to as many as 40,926 entities. Memory use peaked at 2,915 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on [US|EU] Public Solo/Duo Server?

[US|EU] Public Solo/Duo Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 21 hours ago the current world was made.

What does a typical wipe day on [US|EU] Public Solo/Duo Server involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Lists and tags

What should you understand from the tags [US|EU] Public Solo/Duo Server carries?

The game's server browser reads the tags [US|EU] Public Solo/Duo Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [US|EU] Public Solo/Duo Server come up?

The Rust Data Lab lists that include [US|EU] Public Solo/Duo Server are: Rust community servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does [US|EU] Public Solo/Duo Server compare with other servers in the rankings?

The seven-day player-hours table has [US|EU] Public Solo/Duo Server at #15,404, in the top 69% of ranked servers.

What does the current player count on [US|EU] Public Solo/Duo Server tell you?

At the moment [US|EU] Public Solo/Duo Server has 0 of its 50 slots filled. The past week gives an average of 0 players.

Connection

How can you connect to [US|EU] Public Solo/Duo Server?

You can connect by pressing F1 in Rust and entering client.connect 167.160.89.85:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build The game build is 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.