Rust Data LabData lab · live
Live readings Servers11,688 Players61,997 Populated3,447 Fresh wipes · 3h120 Sampled every 5 min

Element card · group PvE · atomic number 6,910, its rank

[US] KILL DEVIL HILLS |RP|PVE|PVP|

Offline 167.160.93.167:28035 checked 1d ago

biweekly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak 1
Rank · atomic number#6,910top 31%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75112:0014:0017:0019:0022:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020012:0014:0017:0019:0022:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:57 UTC1d ago – – – 0
Sun 25 Oct, 14:13 UTC2d ago – – – 1
Sun 25 Oct, 13:58 UTC2d ago – – – 1
Sun 25 Oct, 13:06 UTC2d ago – – – 1
Sun 25 Oct, 11:56 UTC2d ago – – – 0
Sun 25 Oct, 10:35 UTC3d ago – – – 1
Sat 24 Oct, 19:44 UTC3d ago – – – 0
Sat 24 Oct, 11:54 UTC3d ago – – – 0
Sat 17 Oct, 12:19 UTC10d ago – – – 1
Sat 17 Oct, 11:55 UTC10d ago 1 – 7 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Settings and map

What map is in play on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

A procedural map of size 4,000 with seed 1337 runs on [US] KILL DEVIL HILLS |RP|PVE|PVP|, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

How is [US] KILL DEVIL HILLS |RP|PVE|PVP| configured, and what rules apply?

No gather rate appears in the name of [US] KILL DEVIL HILLS |RP|PVE|PVP|. Eight players per group is the limit, the game's default. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts [US] KILL DEVIL HILLS |RP|PVE|PVP|?

No region tag is published by [US] KILL DEVIL HILLS |RP|PVE|PVP|; its name, though, points to North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 167.160.93.167:28035 is the address it uses.

What Rust version does [US] KILL DEVIL HILLS |RP|PVE|PVP| currently run?

On Windows, [US] KILL DEVIL HILLS |RP|PVE|PVP| is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is [US] KILL DEVIL HILLS |RP|PVE|PVP| for staying online?

Right now [US] KILL DEVIL HILLS |RP|PVE|PVP| is offline, with its last appearance 35 hours ago. About 10 minutes ago is when it last restarted, based on its uptime. For the last 7 full days, 49 of 168 hours were online, giving 29% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is [US] KILL DEVIL HILLS |RP|PVE|PVP| known for smooth running?

In the last 48 hours, it averaged 95 server fps, with a low of 77. Buildings, deployables and everything else in the world added up to as many as 101,378 entities. Memory use peaked at 2,299 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on [US] KILL DEVIL HILLS |RP|PVE|PVP|, and at what time?

No wipe schedule exists for [US] KILL DEVIL HILLS |RP|PVE|PVP|: its world is remade every few hours, and a reset of that kind is not a wipe.

Tags, lists

How should you read the tags on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

The game's server browser reads the tags [US] KILL DEVIL HILLS |RP|PVE|PVP| publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [US] KILL DEVIL HILLS |RP|PVE|PVP| appear in?

The Rust Data Lab lists that include [US] KILL DEVIL HILLS |RP|PVE|PVP| are: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does [US] KILL DEVIL HILLS |RP|PVE|PVP| place?

[US] KILL DEVIL HILLS |RP|PVE|PVP| sits at #6,910 for seven-day player hours, placing it in the top 31% of ranked servers.

How full is [US] KILL DEVIL HILLS |RP|PVE|PVP| right now?

The last recorded sighting of [US] KILL DEVIL HILLS |RP|PVE|PVP| was 35 hours ago, and it is offline now. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 17:00 UTC, averaging 0 players.

How to join

How can you connect to [US] KILL DEVIL HILLS |RP|PVE|PVP|?

You can connect by pressing F1 in Rust and entering client.connect 167.160.93.167:28035, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.