Element card · group Modded · atomic number 5,568, its rank
PVE - The Last of Us
Online 167.160.93.2:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC6d ago | 2 | – | running | 0 |
| Mon 5 Oct, 17:35 UTC22d ago | 1 | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC25d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC31d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on PVE - The Last of Us?
The map on PVE - The Last of Us is procedural at size 4,250 with seed 979669, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is PVE - The Last of Us configured, and what rules apply?
The name of PVE - The Last of Us carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is PVE - The Last of Us based in?
Going by its name rather than a tag, PVE - The Last of Us points to North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 167.160.93.2:28015.
Which Rust version is PVE - The Last of Us on?
Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us uses. The protocol must match for you to join; Steam will update your game.
How dependable is PVE - The Last of Us for staying online?
Right now, PVE - The Last of Us is reachable. The uptime it reports suggests it restarted roughly 32 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is PVE - The Last of Us known for smooth running?
The last 48 hours show an average of 30 server fps and a minimum of 30. The maximum entity count was 114,610, covering buildings, deployables and all else in the world. Up to 7,108 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
When does PVE - The Last of Us wipe, and how often?
With no fixed rhythm, PVE - The Last of Us wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 3 hours ago.
How does PVE - The Last of Us look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 3 hours in. Above half the peak until the next wipe: that held in 67% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.
Where it appears
What should you understand from the tags PVE - The Last of Us carries?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list PVE - The Last of Us publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does PVE - The Last of Us come up?
The Rust Data Lab lists that include PVE - The Last of Us are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does PVE - The Last of Us hold among Rust servers?
Player hours over the last week put PVE - The Last of Us at #5,568, inside the top 25% of ranked servers.
How full is PVE - The Last of Us right now?
Of 50 slots, 0 are taken on PVE - The Last of Us right now. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 04:00 UTC, when the average was 1 players.
Connection
How can you connect to PVE - The Last of Us?
You can connect by pressing F1 in Rust and entering client.connect 167.160.93.2:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.