Rust Data LabData lab · live
Live readings Servers11,665 Players44,308 Populated3,062 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 5,568, its rank

PVE - The Last of Us

Online 167.160.93.2:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,568top 25%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5202:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC6d ago 2 – running 0
Mon 5 Oct, 17:35 UTC22d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC25d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC31d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 54
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 37 on average 54/ 100
  2. 2 En [US] Enardo - … 39
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 39/ 50
  3. 3 Wi [NA] Willjum's… 19
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 19/ 100
  4. 4 Wi [NA] Willjum's… 23
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average 23/ 175
  5. 5 Ru Rust Degens - … 13
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 13/ 150
  6. 6 He Hempville 420 … 11
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 11/ 90

Quick answers

from the figures on this page

Settings and map

What map is in play on PVE - The Last of Us?

The map on PVE - The Last of Us is procedural at size 4,250 with seed 979669, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is PVE - The Last of Us configured, and what rules apply?

The name of PVE - The Last of Us carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is PVE - The Last of Us based in?

Going by its name rather than a tag, PVE - The Last of Us points to North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 167.160.93.2:28015.

Which Rust version is PVE - The Last of Us on?

Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us uses. The protocol must match for you to join; Steam will update your game.

How dependable is PVE - The Last of Us for staying online?

Right now, PVE - The Last of Us is reachable. The uptime it reports suggests it restarted roughly 32 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is PVE - The Last of Us known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 30. The maximum entity count was 114,610, covering buildings, deployables and all else in the world. Up to 7,108 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does PVE - The Last of Us wipe, and how often?

With no fixed rhythm, PVE - The Last of Us wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 3 hours ago.

How does PVE - The Last of Us look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 3 hours in. Above half the peak until the next wipe: that held in 67% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.

Where it appears

What should you understand from the tags PVE - The Last of Us carries?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list PVE - The Last of Us publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does PVE - The Last of Us come up?

The Rust Data Lab lists that include PVE - The Last of Us are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does PVE - The Last of Us hold among Rust servers?

Player hours over the last week put PVE - The Last of Us at #5,568, inside the top 25% of ranked servers.

How full is PVE - The Last of Us right now?

Of 50 slots, 0 are taken on PVE - The Last of Us right now. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 04:00 UTC, when the average was 1 players.

Connection

How can you connect to PVE - The Last of Us?

You can connect by pressing F1 in Rust and entering client.connect 167.160.93.2:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.