Element card · group Community · atomic number 15,339, its rank
Test Ryan
Online 168.100.160.35:28034 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
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1
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2
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3
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4
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5
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6
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Quick answers
from the figures on this pageSettings and map
What map is in play on Test Ryan?
A procedural map runs on Test Ryan, generated by the game.
How is Test Ryan configured, and what rules apply?
Nothing in the name of Test Ryan gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
Which location is Test Ryan based in?
Nothing about a region is published by Test Ryan. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 168.100.160.35:28034 is the address it uses.
On what Rust version does Test Ryan operate?
Rust network protocol 2635 and build 168909 on Linux is what Test Ryan uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Test Ryan stay online?
At the moment, Test Ryan is online. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 2 October 2026.
Wipe schedule
What is the wiping pattern on Test Ryan?
Test Ryan's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 5 hours ago.
Tags, lists
How should you read the tags on Test Ryan?
The game's server browser reads the tags Test Ryan publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test Ryan come up?
These themed Rust Data Lab lists carry Test Ryan: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Test Ryan place?
Player hours over the last week put Test Ryan at #15,339, inside the top 69% of ranked servers.
What does the current player count on Test Ryan tell you?
Test Ryan currently shows 0 players across 40 slots. Over seven days the mean player count is 0.
Connection
What steps get you onto Test Ryan?
Open the console with F1 in Rust and type client.connect 168.100.160.35:28034. The Launch Rust button on this page does the same job through Steam.