Rust Data LabData lab · live
Live readings Servers11,626 Players40,809 Populated2,991 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Vanilla · atomic number 15,339, its rank

Testserver

Online 168.100.162.11:28075 checked 10m ago

vanillapremium
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC17d ago 0 – running 0
Thu 1 Oct, 16:53 UTC27d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC30d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC33d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 277
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average 277/ 250
  2. 2 Ru Rustoria.co - … 209
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 209/ 225
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19/ 250
  4. 4 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 21/ 250
  5. 5 Ru Rustafied.com … 25
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 25/ 100
  6. 6 Ru Rustoria.co - … 94
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 94/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Testserver?

The map on Testserver is custom at size 3,750, with its file published for download from this page.

What rules has Testserver set, and what settings are in force?

Nothing in the name of Testserver gives a gather rate. Group size is capped at 16 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Entry is limited to players who hold Rust's premium status. Anti-cheat is on: Valve's VAC.

Server details

What region hosts Testserver?

There is no region on record for Testserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 168.100.162.11:28075.

Which Rust version is Testserver on?

On Linux, Testserver is running Rust network protocol 2635 and build 169606. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Testserver stay up, and how reliable is its uptime?

Right now, Testserver is reachable. According to the uptime it reports, the last restart was about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 22 September 2026.

Is Testserver known for smooth running?

In the last 48 hours, it averaged 30 server fps, with a low of 27. The maximum entity count was 94,000, covering buildings, deployables and all else in the world. The highest memory usage was 4,019 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does Testserver wipe, and how often?

No next wipe can be predicted on Testserver: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 9 hours ago.

On Testserver, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

How should you read the tags on Testserver?

These are the tags Testserver makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169606 (Build): Build number: 169606; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; ^q (Premium): Entry is limited to players who hold Rust's premium status; rustmaps (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Testserver appear in?

The Rust Data Lab lists that include Testserver are: Rust tutorial servers: the live sample, Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.

Population

Against other Rust servers, where does Testserver place?

The seven-day player-hours table has Testserver at #15,339, in the top 69% of ranked servers.

What does the current player count on Testserver tell you?

The current count for Testserver is 0 players. Over seven days the mean player count is 0.

Connection

What is the way to join Testserver?

In Rust, press F1 and enter client.connect 168.100.162.11:28075. Or click Launch Rust here to open Rust via Steam and connect automatically. Entry is limited to players who hold Rust's premium status. You can find its website at https://www.rustafied.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts16
Group limit The team limit is 16.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169606
Build Build number: 169606.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Mods and access

^q
Premium Entry is limited to players who hold Rust's premium status.

Other

rustmaps
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.