Element card · group Vanilla · atomic number 15,339, its rank
Testserver
Online 168.100.162.11:28075 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:00 UTC17d ago | 0 | – | running | 0 |
| Thu 1 Oct, 16:53 UTC27d ago | 1+1 queue | halved by day 1 | 10.2 days | 0 |
| Mon 28 Sep, 16:02 UTC30d ago | 1 | halved by day 1 | 3 days | 0 |
| Sat 26 Sep, 00:41 UTC33d ago | 1 | halved by day 1 | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Testserver?
The map on Testserver is custom at size 3,750, with its file published for download from this page.
What rules has Testserver set, and what settings are in force?
Nothing in the name of Testserver gives a gather rate. Group size is capped at 16 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Entry is limited to players who hold Rust's premium status. Anti-cheat is on: Valve's VAC.
Server details
What region hosts Testserver?
There is no region on record for Testserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 168.100.162.11:28075.
Which Rust version is Testserver on?
On Linux, Testserver is running Rust network protocol 2635 and build 169606. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Testserver stay up, and how reliable is its uptime?
Right now, Testserver is reachable. According to the uptime it reports, the last restart was about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 22 September 2026.
Is Testserver known for smooth running?
In the last 48 hours, it averaged 30 server fps, with a low of 27. The maximum entity count was 94,000, covering buildings, deployables and all else in the world. The highest memory usage was 4,019 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does Testserver wipe, and how often?
No next wipe can be predicted on Testserver: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 9 hours ago.
On Testserver, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.
Tags, lists
How should you read the tags on Testserver?
These are the tags Testserver makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169606 (Build): Build number: 169606; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; ^q (Premium): Entry is limited to players who hold Rust's premium status; rustmaps (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Testserver appear in?
The Rust Data Lab lists that include Testserver are: Rust tutorial servers: the live sample, Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
Population
Against other Rust servers, where does Testserver place?
The seven-day player-hours table has Testserver at #15,339, in the top 69% of ranked servers.
What does the current player count on Testserver tell you?
The current count for Testserver is 0 players. Over seven days the mean player count is 0.
Connection
What is the way to join Testserver?
In Rust, press F1 and enter client.connect 168.100.162.11:28075. Or click Launch Rust here to open Rust via Steam and connect automatically. Entry is limited to players who hold Rust's premium status. You can find its website at https://www.rustafied.com/.
