Rust Data LabData lab · live
Live readings Servers11,824 Players75,694 Populated3,728 Fresh wipes · 3h230 Sampled every 5 min

Element card · group Vanilla · atomic number 15,335, its rank

training_grounds

Online 168.100.162.11:28085 checked 12m ago

vanilla
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0002:0005:0007:0010:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304015:0002:0005:0007:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC16d ago 1 – running 0
Wed 7 Oct, 15:39 UTC21d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC27d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC30d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 539
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  2. 2 Ru Rustoria.co - … 423
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423/ 450
  3. 3 Ru Rusty Moose |E… 119
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 119/ 250
  4. 4 Ru Rustafied.com … 56
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56/ 100
  5. 5 Ru Rustoria.co - … 125
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 125/ 250
  6. 6 Ru Rustoria.co - … 243
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 243/ 225

Quick answers

from the figures on this page

Server setup

What map is in play on training_grounds?

The map on training_grounds is custom at size 4,500, with its file published for download from this page.

How is training_grounds configured, and what rules apply?

The name of training_grounds carries no gather rate. You get up to 16 players per group. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does training_grounds sit?

There is no region on record for training_grounds. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 168.100.162.11:28085.

On what Rust version does training_grounds operate?

Rust network protocol 2635 and build 168909 on Linux is what training_grounds uses. The protocol must match for you to join; Steam will update your game.

How reliably does training_grounds stay online?

At the moment, training_grounds is online. According to the uptime it reports, the last restart was about 8 hours ago. It was online for 99 of 168 hours in the last 7 full days, which is 59% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does training_grounds perform?

The last 48 hours show an average of 30 server fps and a minimum of 29. The entity count reached 137,229, including buildings, deployables and all other world items. Memory use peaked at 3,722 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on training_grounds, and at what time?

There is no next wipe to predict for training_grounds, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 22 hours ago.

On training_grounds, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. 2 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on training_grounds?

These are the tags training_grounds makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; rustmaps (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does training_grounds appear in?

The Rust Data Lab lists that include training_grounds are: Rust tutorial servers: the live sample, Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

Population

Against other Rust servers, where does training_grounds place?

Player hours over the last week put training_grounds at #15,335, inside the top 69% of ranked servers.

What does the current player count on training_grounds tell you?

A snapshot of training_grounds shows 0 players online. Over seven days the mean player count is 0.

Getting on

What steps get you onto training_grounds?

In Rust, press F1 and enter client.connect 168.100.162.11:28085. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://forum.rustafied.com/store/product/75-sea-medium/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts16
Group limit No team may exceed 16.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.