Element card · group Vanilla · atomic number 15,335, its rank
training_grounds
Online 168.100.162.11:28085 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on training_grounds?
The map on training_grounds is custom at size 4,500, with its file published for download from this page.
How is training_grounds configured, and what rules apply?
The name of training_grounds carries no gather rate. You get up to 16 players per group. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does training_grounds sit?
There is no region on record for training_grounds. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 168.100.162.11:28085.
On what Rust version does training_grounds operate?
Rust network protocol 2635 and build 168909 on Linux is what training_grounds uses. The protocol must match for you to join; Steam will update your game.
How reliably does training_grounds stay online?
At the moment, training_grounds is online. According to the uptime it reports, the last restart was about 8 hours ago. It was online for 99 of 168 hours in the last 7 full days, which is 59% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does training_grounds perform?
The last 48 hours show an average of 30 server fps and a minimum of 29. The entity count reached 137,229, including buildings, deployables and all other world items. Memory use peaked at 3,722 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
How often does a wipe happen on training_grounds, and at what time?
There is no next wipe to predict for training_grounds, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 22 hours ago.
On training_grounds, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 0 players. 2 hours after the latest wipe, the crowd peaked.
Where it appears
Which meanings sit behind the tags on training_grounds?
These are the tags training_grounds makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; rustmaps (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does training_grounds appear in?
The Rust Data Lab lists that include training_grounds are: Rust tutorial servers: the live sample, Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Population
Against other Rust servers, where does training_grounds place?
Player hours over the last week put training_grounds at #15,335, inside the top 69% of ranked servers.
What does the current player count on training_grounds tell you?
A snapshot of training_grounds shows 0 players online. Over seven days the mean player count is 0.
Getting on
What steps get you onto training_grounds?
In Rust, press F1 and enter client.connect 168.100.162.11:28085. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://forum.rustafied.com/store/product/75-sea-medium/.
