Element card · group Modded · atomic number 13,074, its rank
Dev
Online NA 168.100.162.12:29015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 20:36 UTC, in 6d 17h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 17hWed 4 Nov, 20:36 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 13d 17hWed 11 Nov, 20:36 UTC
- 20d 17hWed 18 Nov, 20:36 UTC
- 27d 17hWed 25 Nov, 20:36 UTC
- 34d 17hWed 2 Dec, 20:36 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 41d 17hWed 9 Dec, 20:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC6h ago | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 23 Oct, 04:45 UTC5d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC6d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC14d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Dev?
Dev runs a procedural map of size 3,700 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.
How is Dev configured, and what rules apply?
No gather rate appears in the name of Dev. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is Dev based in?
With its NA tag, Dev places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 168.100.162.12:29015 is the address it uses.
Which Rust version is Dev on?
On Linux, Dev is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Dev stay online?
Right now, Dev is reachable. According to the uptime it reports, the last restart was about 5 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does Dev perform?
Server fps averaged 59 over the last 48 hours, with 46 as the lowest. The maximum entity count was 73,132, covering buildings, deployables and all else in the world. Memory use peaked at 3,224 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
When does Dev wipe, and how often?
Following the tag is the best the prediction can do for Dev, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Wednesday 4 November at 20:36 UTC. Counting back, the current world began 6 hours ago. Weekly wipes are what its tags advertise.
What does a typical wipe day on Dev involve?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.
Tags, lists
How should you read the tags on Dev?
The game's server browser reads the tags Dev publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Dev appear in?
The Rust Data Lab lists that include Dev are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Player numbers
What position does Dev hold among Rust servers?
Dev is #13,074 on seven-day player hours, #1,413 in North America, and in the top 59% of all ranked servers.
What does the current player count on Dev tell you?
Dev has 0 players at the moment. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 20:00 UTC, when the average was 0 players.
Getting on
How can you connect to Dev?
In Rust, press F1 and enter client.connect 168.100.162.12:29015. Or click Launch Rust here to open Rust via Steam and connect automatically.