Rust Data LabData lab · live
Live readings Servers11,610 Players48,116 Populated3,071 Fresh wipes · 3h107 Sampled every 5 min

Element card · group Modded · atomic number 9,783, its rank

Sharts testing

Offline 168.100.162.21:30015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ ?
7-day average0peak 2
Rank · atomic number#9,783top 44%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep4 Oct11 Oct23 Oct30 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:27 UTC2d ago – – – 0
Mon 26 Oct, 23:01 UTC3d ago – – – 2
Sun 25 Oct, 22:34 UTC4d ago – – – 0
Sun 25 Oct, 22:21 UTC4d ago – – – 1
Sat 24 Oct, 00:56 UTC6d ago – – – 0
Fri 23 Oct, 23:19 UTC6d ago – – – 1
Fri 23 Oct, 23:05 UTC6d ago – – – 1
Fri 23 Oct, 22:47 UTC6d ago – – – 1
Fri 23 Oct, 22:41 UTC6d ago – – – 0
Fri 23 Oct, 22:18 UTC6d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ру РУССКИЙ ДЛЯ НО… 184
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10 EU · groups of 8+ · weekly · 114 on average 184/ 300
  2. 2 Pi Pickle Rust EU… 52
    Pickle Rust EU Monthly EU · no group limit · 50 on average 52/ 100
  3. 3 Eu EU Hub 01 76
    EU Hub 01 EU · groups of 1000+ · 22 on average 76/ 3,300
  4. 4 Ru 404 RUST /ДЛЯ … 5
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 5/ 300
  5. 5 Xm [IR][1X] Mz RU… 3
    [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average 3/ 50
  6. 6 Wa Warriors 0
    Warriors groups of 8+ · 2 on average 0/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Sharts testing?

Sharts testing runs a procedural map of size 1,500 with seed 47856; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What settings and rules apply on Sharts testing?

No gather rate appears in the name of Sharts testing. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts Sharts testing?

There is no region on record for Sharts testing. Rust Data Lab shows a server's stated location, not a verified position of the machine. 168.100.162.21:30015 is the address it uses.

Which Rust version is Sharts testing on?

Rust network protocol 2635 and build 168909 on Linux is what Sharts testing uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Sharts testing for staying online?

Right now Sharts testing is offline, with its last appearance 2 days 10 hours ago. It was online for 29 of 168 hours in the last 7 full days, which is 17% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipes and resets

What is the wiping pattern on Sharts testing?

Every few hours Sharts testing generates a new world; there is no wipe schedule, and those resets are not wipes.

Lists and tags

What should you understand from the tags Sharts testing carries?

These are the tags Sharts testing makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Sharts testing appear in?

You will find Sharts testing on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

Against other Rust servers, where does Sharts testing place?

Player hours over the last week put Sharts testing at #9,783, inside the top 44% of ranked servers.

How full is Sharts testing right now?

No live signal from Sharts testing right now, which was last seen 2 days 10 hours ago. The week's figures average 0 players and top out at 2.

How to join

What is the way to join Sharts testing?

You can connect by pressing F1 in Rust and entering client.connect 168.100.162.21:30015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.