Rust Data LabData lab · live
Live readings Servers11,898 Players102,471 Populated3,963 Fresh wipes · 3h334 Sampled every 5 min

Element card · group Modded · atomic number 15,158, its rank

10x Development

Online NA 168.100.163.159:28010 checked 9m ago

10x weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#15,158top 68% · #1480 in NA
Last wipe16h agoweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75119:0004:0013:0022:0007:0016:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608019:0004:0013:0022:0007:0016:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 7hThu 12 Nov, 01:17 UTC
  3. 20d 7hThu 19 Nov, 01:17 UTC
  4. 27d 7hThu 26 Nov, 01:17 UTC
  5. 35d 0hThu 3 Dec, 19:00 UTCFW
  6. 41d 7hThu 10 Dec, 01:17 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:17 UTC16h ago – – running 0
Thu 1 Oct, 17:45 UTC FW28d ago 0+1 queue – – 0
Mon 21 Sep, 18:37 UTC37d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC43d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Te TemplarGaming … 103
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  2. 2 Vi Vitality - US … 48
    Vitality - US 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 64 on average 48/ 100
  3. 3 Wa WARBANDITS.GG … 8
    WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X NA · groups of 100+ · 10x · weekly · 7 on average 8/ 100
  4. 4 He Helix 10x No B… 4
    Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events NA · groups of 20+ · 10x · weekly · 3 on average 4/ 125
  5. 5 Ra RAMPAGE 10X | … 1
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  6. 6 Ru RustForNoobs.c… 1
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Quick answers

from the figures on this page

Settings and map

What map is in play on 10x Development?

A procedural map of size 1,000 with seed 1337 runs on 10x Development, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Vitality Custom Map.

What settings and rules apply on 10x Development?

According to its name, 10x Development runs 10x gather. Groups top out at 32 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does 10x Development sit?

10x Development gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 168.100.163.159:28010 is the address it uses.

What Rust version does 10x Development currently run?

On Linux, 10x Development is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is 10x Development for staying online?

10x Development is live as of now. The uptime it reports suggests it restarted roughly 14 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does 10x Development perform?

In the last 48 hours, it averaged 67 server fps, with a low of 67. The entity count reached 371,548, including buildings, deployables and all other world items. Memory use peaked at 7,962 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does 10x Development wipe, and how often?

The prediction for 10x Development follows its tag, as too few wipes are on record to confirm the schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 16 hours ago. The tags state that wipes happen weekly.

On 10x Development, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. A peak 0 hours after the latest wipe, plus 1 more in the queue. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.

Where it appears

Which meanings sit behind the tags on 10x Development?

The game's server browser reads the tags 10x Development publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts32 (Group limit): The team limit is 32; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): It wipes weekly; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; modded (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 10x Development come up?

The Rust Data Lab lists that include 10x Development are: 10x Rust servers, counted live, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Who operates 10x Development?

Sharing its atlasrust.us hostname with 5 other servers we track, 10x Development is most likely run by the same operator as those.

Player numbers

How does 10x Development compare with other servers in the rankings?

Player hours for the past seven days give 10x Development #15,158, #1,480 in North America, and a place in the top 68% of ranked servers.

How many players does 10x Development have at the moment?

A snapshot of 10x Development shows 0 players online. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 01:00 UTC, when the average was 0 players.

Getting on

What steps get you onto 10x Development?

In Rust, press F1 and enter client.connect 168.100.163.159:28010. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players Player slots: 0.
ts32
Group limit The team limit is 32.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.
modded
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.