Element card · group Vanilla · atomic number 7,663, its rank
10x Development
Online EU 168.100.163.159:28030 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 34% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:06 UTC11h ago | – | – | running | 0 |
| Wed 21 Oct, 00:19 UTC8d ago | 6 | – | – | 0 |
| Wed 14 Oct, 21:22 UTC15d ago | 2 | halved by day 1 | 6.1 days | 0 |
| Thu 1 Oct, 17:44 UTC FW28d ago | 1 | halved by day 2 | 13.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is 10x Development configured, and what rules apply?
10x Development carries a 10x gather rate, as its name states. Group size is capped at 16 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is 10x Development based in?
The EU tag is how 10x Development lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 168.100.163.159:28030.
On what Rust version does 10x Development operate?
Rust network protocol 2635 and build 168909 on Linux is what 10x Development uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is 10x Development for staying online?
10x Development is live as of now. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe days
When does 10x Development wipe, and how often?
Wiping once a month with the force wipe is what 10x Development does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 11 hours ago. A monthly wipe schedule is what its tags publish.
What does a typical wipe day on 10x Development involve?
At their busiest, recent wipes averaged 3 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Lists and tags
Which meanings sit behind the tags on 10x Development?
These are the tags 10x Development makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; modded (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does 10x Development come up?
The Rust Data Lab lists that include 10x Development are: 10x Rust servers, counted live, EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 10x.
Population
How does 10x Development compare with other servers in the rankings?
Player hours for the past seven days give 10x Development #7,663, #2,062 in Europe, and a place in the top 34% of ranked servers.
What does the current player count on 10x Development tell you?
A snapshot of 10x Development shows 0 players online. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 22:00 UTC, at 1 players.
How to join
What is the way to join 10x Development?
In Rust, press F1 and enter client.connect 168.100.163.159:28030. Or click Launch Rust here to open Rust via Steam and connect automatically.