Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h108 Sampled every 5 min

Element card · group Modded · atomic number 12,669, its rank

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2

Online 168.119.64.99:50000 checked 1h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,669top 57%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:03 UTC7d ago 0 – running 0
Fri 2 Oct, 12:38 UTC26d ago 0 – 19.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Mi MINICOPTER / H… 9
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  2. 2 Ru ・RUST KILL・XXX… 6
    ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X groups of 10+ · weekly · 5 on average 6/ 100
  3. 3 Pl PLUKN - US Mon… 6
    PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average 6/ 15
  4. 4 Ru [EU] Rustoria.… 5
    [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average 5/ 100
  5. 5 Ru [US] Rustoria.… 4
    [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average 4/ 100
  6. 6 Lo Local AK Aim T… 1
    Local AK Aim Training groups of 8+ · 1 on average 1/ 4

Quick answers

from the figures on this page

Server setup

What map is in play on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 runs a procedural map of size 6,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

No gather rate appears in the name of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Nothing about a region is published by Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 168.119.64.99:50000.

On what Rust version does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 operate?

Rust network protocol 2635 and build 168909 on Linux is what Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 uses. The protocol must match for you to join; Steam will update your game.

Does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 stay up, and how reliable is its uptime?

At the moment, Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 is online. According to the uptime it reports, the last restart was about 3 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 known for smooth running?

In the last 48 hours, it averaged 232 server fps, with a low of 97. Buildings, deployables and everything else in the world added up to as many as 6,842 entities. Memory use peaked at 2,181 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 1 hours ago the current world was made.

What does a typical wipe day on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 involve?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

These are the tags Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 come up?

You will find Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 on the following Rust Data Lab lists: Modded Rust servers, measured and Aim training servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 place?

The seven-day player-hours table has Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 at #12,669, in the top 57% of ranked servers.

How many players does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 have at the moment?

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 currently shows 0 players across 40 slots. A seven-day sample gives 0 players on average and 1 at the top.

Getting on

How can you connect to Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Open the console with F1 in Rust and type client.connect 168.119.64.99:50000. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.