Element card · group Community · atomic number 15,400, its rank
offline_test_server
Offline 169.0.215.43:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
213
Rusty Moose |EU Mondays| 213/ 250
-
2
Ru
Rustoria.co - …
129
Rustoria.co - EU East Long 129/ 200
-
3
Ru
Rusty Moose |E…
26
Rusty Moose |EU Main| 26/ 250
-
4
Ru
Rustoria.co - …
14
Rustoria.co - EU Main 14/ 250
-
5
Ru
Rustafied.com …
23
Rustafied.com - EU Friday 23/ 100
-
6
Ru
Rustoria.co - …
32
Rustoria.co - EU East Medium 32/ 225
Quick answers
from the figures on this pageSettings and map
What map is in play on offline_test_server?
A procedural map runs on offline_test_server, generated by the game.
What rules has offline_test_server set, and what settings are in force?
The name of offline_test_server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
Which location is offline_test_server based in?
There is no region on record for offline_test_server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 169.0.215.43:28015 is the address it uses.
On what Rust version does offline_test_server operate?
On Windows, offline_test_server is running Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does offline_test_server stay online?
offline_test_server is not online at the moment; the last sighting was 20 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 7 October 2026.
Wipe days
How often does a wipe happen on offline_test_server, and at what time?
offline_test_server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 5 hours ago.
Where it appears
What should you understand from the tags offline_test_server carries?
These are the tags offline_test_server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167058 (Build): Build number: 167058; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does offline_test_server appear in?
You will find offline_test_server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
How does offline_test_server compare with other servers in the rankings?
offline_test_server sits at #15,400 for seven-day player hours, placing it in the top 70% of ranked servers.
What does the current player count on offline_test_server tell you?
offline_test_server is offline at the moment; the last sighting was 20 days 12 hours ago.
Connection
What steps get you onto offline_test_server?
You can connect by pressing F1 in Rust and entering client.connect 169.0.215.43:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.