Rust Data LabData lab · live
Live readings Servers11,686 Players55,597 Populated3,415 Fresh wipes · 3h92 Sampled every 5 min

Element card · group Modded · atomic number 14,449, its rank

Rust 10x | Local Test | Quad

Offline 169.1.226.36:28015 checked 23d ago

10x quad moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,449top 64%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:35 UTC23d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Xr XRUST.CO AU 10… 3
    XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP OC · quad · 10x · monthly · 2 on average 3/ 210
  3. 3 Xr XRUST.CO EU 10… 2
    XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP EU · quad · 10x · monthly · 1 on average 2/ 160
  4. 4 Hq HQM.GG SEA 10x… 1
    HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP EA · quad · 10x · monthly · 1 on average 1/ 160
  5. 5 Fr Freeland 10x … 2
    Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki NA · quad · 10x · weekly · 1 on average 2/ 75
  6. 6 Ru RUSTX [x10 | S… 0
    RUSTX [x10 | SOLO/DUO/MAX 3 | Loot+ | Skins] WIPE 26.10 EU · quad · 10x · weekly · 1 on average 0/ 25

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust 10x | Local Test | Quad?

Rust 10x | Local Test | Quad runs a procedural map of size 3,500 with seed 1012026; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Rust 10x | Local Test | Quad configured, and what rules apply?

According to its name, Rust 10x | Local Test | Quad runs 10x gather. A group can hold 4 players at most (quad). Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

What region hosts Rust 10x | Local Test | Quad?

No region is published by Rust 10x | Local Test | Quad. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 169.1.226.36:28015 is the address it uses.

Which Rust version is Rust 10x | Local Test | Quad on?

Rust network protocol 2634 and build 166494 on Windows is what Rust 10x | Local Test | Quad uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rust 10x | Local Test | Quad stay online?

Rust 10x | Local Test | Quad is not online at the moment; the last sighting was 23 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipes and resets

How often does a wipe happen on Rust 10x | Local Test | Quad, and at what time?

Rust 10x | Local Test | Quad's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 12 hours ago the current world was made.

On Rust 10x | Local Test | Quad, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 5 hours in.

Lists and tags

How should you read the tags on Rust 10x | Local Test | Quad?

These are the tags Rust 10x | Local Test | Quad makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust 10x | Local Test | Quad appear in?

The Rust Data Lab lists that include Rust 10x | Local Test | Quad are: 10x Rust servers, counted live and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.

Population

Against other Rust servers, where does Rust 10x | Local Test | Quad place?

Rust 10x | Local Test | Quad sits at #14,449 for seven-day player hours, placing it in the top 64% of ranked servers. The quad ranking puts it at #620.

How many players does Rust 10x | Local Test | Quad have at the moment?

The last recorded sighting of Rust 10x | Local Test | Quad was 23 days 11 hours ago, and it is offline now.

How to join

What steps get you onto Rust 10x | Local Test | Quad?

In Rust, press F1 and enter client.connect 169.1.226.36:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build It runs build 166494.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.