Element card · group Community · atomic number 14,244, its rank
offline_test_server
Offline 169.1.93.174:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:26 UTC8d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
611
Rusty Moose |EU Mondays| 611/ 575
-
2
Ru
Rustoria.co - …
395
Rustoria.co - EU East Long 395/ 400
-
3
Ru
Rustoria.co - …
39
Rustoria.co - EU Main 39/ 250
-
4
Ru
Rusty Moose |E…
48
Rusty Moose |EU Main| 48/ 250
-
5
Ru
Rustoria.co - …
154
Rustoria.co - EU East Medium 154/ 200
-
6
Ru
Rustafied.com …
90
Rustafied.com - EU Friday 90/ 100
Quick answers
from the figures on this pageMap and rules
What map is in play on offline_test_server?
The map on offline_test_server is procedural, made by the game.
What rules has offline_test_server set, and what settings are in force?
The name of offline_test_server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
Which location is offline_test_server based in?
There is no region on record for offline_test_server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 169.1.93.174:28015.
Which Rust version is offline_test_server on?
On Windows, offline_test_server is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
Does offline_test_server stay up, and how reliable is its uptime?
Right now offline_test_server is offline, with its last appearance 8 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 19 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on offline_test_server?
Too few wipes are on record for offline_test_server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 15 hours ago.
How does offline_test_server look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Tags, lists
Which meanings sit behind the tags on offline_test_server?
gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list offline_test_server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does offline_test_server come up?
You will find offline_test_server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does offline_test_server hold among Rust servers?
offline_test_server sits at #14,244 for seven-day player hours, placing it in the top 65% of ranked servers.
What does the current player count on offline_test_server tell you?
offline_test_server is offline at the moment; the last sighting was 8 days 15 hours ago.
Connection
What steps get you onto offline_test_server?
You can connect by pressing F1 in Rust and entering client.connect 169.1.93.174:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.