Rust Data LabData lab · live
Live readings Servers11,611 Players44,258 Populated2,998 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Community · atomic number 14,023, its rank

Rust Monuments Training

Offline 169.254.194.195:56216 checked 7d ago

Join the experiment
Atomic mass · players now 1/ 16 6% full Room to join
7-day average0peak –
Rank · atomic number#14,023top 63%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 98
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average 98/ 250
  2. 2 Ru Rustoria.co - … 132
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 132/ 200
  3. 3 Ru Rusty Moose |E… 261
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 261/ 275
  4. 4 Ru Rustafied.com … 9
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 9/ 100
  5. 5 Ru Rustoria.co - … 280
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 280/ 300
  6. 6 Ru Rustoria.co - … 538
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average 538/ 575

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Monuments Training?

A procedural map runs on Rust Monuments Training, generated by the game.

How is Rust Monuments Training configured, and what rules apply?

Nothing in the name of Rust Monuments Training gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

In what location does Rust Monuments Training sit?

Nothing about a region is published by Rust Monuments Training. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 169.254.194.195:56216 is the address it uses.

On what Rust version does Rust Monuments Training operate?

On Windows, Rust Monuments Training is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust Monuments Training stay up, and how reliable is its uptime?

Rust Monuments Training is not online at the moment; the last sighting was 7 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Rust Monuments Training, and at what time?

Rust Monuments Training's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 7 days 14 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on Rust Monuments Training?

The game's server browser reads the tags Rust Monuments Training publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): It has 16 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptsw (Networking): It runs the 'sw' network layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Monuments Training appear in?

You will find Rust Monuments Training on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Rust Monuments Training place?

Rust Monuments Training sits at #14,023 for seven-day player hours, placing it in the top 63% of ranked servers.

How many players does Rust Monuments Training have at the moment?

No live signal from Rust Monuments Training right now, which was last seen 7 days 14 hours ago.

Connection

What is the way to join Rust Monuments Training?

You can connect by pressing F1 in Rust and entering client.connect 169.254.194.195:56216, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp16,ptsw,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp16
Max players It has 16 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptsw
Networking It runs the 'sw' network layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.