Element card · group Community · atomic number 13,334, its rank
Local Test Server
Offline 170.203.112.78:28015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Local Test Server?
A procedural map runs on Local Test Server, generated by the game.
How is Local Test Server configured, and what rules apply?
Nothing in the name of Local Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.
Server facts
What region hosts Local Test Server?
There is no region on record for Local Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 170.203.112.78:28015.
What Rust version does Local Test Server currently run?
On Windows, Local Test Server is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Local Test Server for staying online?
Right now Local Test Server is offline, with its last appearance 37 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe schedule
How often does a wipe happen on Local Test Server, and at what time?
The record holds too few of Local Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 9 hours ago.
Lists and tags
Which meanings sit behind the tags on Local Test Server?
The game's server browser reads the tags Local Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Local Test Server come up?
The Rust Data Lab lists that include Local Test Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does Local Test Server hold among Rust servers?
Local Test Server sits at #13,334 for seven-day player hours, placing it in the top – of ranked servers.
How full is Local Test Server right now?
No live signal from Local Test Server right now, which was last seen 37 days 15 hours ago.
Connection
What steps get you onto Local Test Server?
Open the console with F1 in Rust and type client.connect 170.203.112.78:28015. The Launch Rust button on this page does the same job through Steam.