Rust Data LabData lab · live
Live readings Servers11,886 Players93,191 Populated4,074 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Community · atomic number 14,547, its rank

MACRO Todos os Monumentos

Offline 170.84.38.83:28015 checked 28d ago

Join the experiment
Atomic mass · players now 1/ 8 12% full Room to join
7-day average0peak –
Rank · atomic number#14,547top 61%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 799
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 501 on average 799/ 850
  2. 2 Ru Rustoria.co - … 48
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 347 on average 48/ 250
  3. 3 Ru Rusty Moose |E… 120
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 342 on average 120/ 250
  4. 4 Ru Rustoria.co - … 480
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average 480/ 525
  5. 5 Ru Rustoria.co - … 280
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 281 on average 280/ 350
  6. 6 Ru Rustafied.com … 209
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 258 on average 209/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on MACRO Todos os Monumentos?

A procedural map runs on MACRO Todos os Monumentos, generated by the game.

What rules has MACRO Todos os Monumentos set, and what settings are in force?

No gather rate appears in the name of MACRO Todos os Monumentos. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.

About the server

In what location does MACRO Todos os Monumentos sit?

There is no region on record for MACRO Todos os Monumentos. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 170.84.38.83:28015 is the address it uses.

Which Rust version is MACRO Todos os Monumentos on?

Rust network protocol 2633 and build 163207 on Windows is what MACRO Todos os Monumentos uses. The protocol must match for you to join; Steam will update your game.

Does MACRO Todos os Monumentos stay up, and how reliable is its uptime?

Currently offline, MACRO Todos os Monumentos was last seen 28 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 28 September 2026.

Wipes and resets

What is the wiping pattern on MACRO Todos os Monumentos?

Too few wipes are on record for MACRO Todos os Monumentos to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 30 days 20 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on MACRO Todos os Monumentos?

gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): 8 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list MACRO Todos os Monumentos publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does MACRO Todos os Monumentos come up?

You will find MACRO Todos os Monumentos on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does MACRO Todos os Monumentos hold among Rust servers?

MACRO Todos os Monumentos sits at #14,547 for seven-day player hours, placing it in the top 61% of ranked servers.

How full is MACRO Todos os Monumentos right now?

MACRO Todos os Monumentos is offline at the moment; the last sighting was 28 days 22 hours ago.

How to join

What is the way to join MACRO Todos os Monumentos?

Open the console with F1 in Rust and type client.connect 170.84.38.83:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players 8 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.