Element card · group Community · atomic number 5,797, its rank
10/22 Vengeance | Solo/Duo/Trio | NoDecay
Online 172.240.15.67:25615 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 03:49 UTC, in 13h. Every Friday at 03:49 UTC · medium confidence
Coming wipes
- 13hFri 30 Oct, 03:49 UTC
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 7d 13hFri 6 Nov, 03:49 UTC
- 14d 13hFri 13 Nov, 03:49 UTC
- 21d 13hFri 20 Nov, 03:49 UTC
- 28d 13hFri 27 Nov, 03:49 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
- 35d 13hFri 4 Dec, 03:49 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 03:49 UTC6d ago | 1 | – | running | 0 |
| Fri 9 Oct, 03:01 UTC20d ago | 2 | halved by day 11 | 14 days | 1 |
| Fri 2 Oct, 03:42 UTC27d ago | 2 | held half | 7 days | 0 |
| Fri 25 Sep, 02:35 UTC34d ago | 2 | halved by day 6 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on 10/22 Vengeance | Solo/Duo/Trio | NoDecay?
10/22 Vengeance | Solo/Duo/Trio | NoDecay runs a procedural map of size 6,000 with seed 4636; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is 10/22 Vengeance | Solo/Duo/Trio | NoDecay configured, and what rules apply?
The name of 10/22 Vengeance | Solo/Duo/Trio | NoDecay carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
What region hosts 10/22 Vengeance | Solo/Duo/Trio | NoDecay?
Nothing about a region is published by 10/22 Vengeance | Solo/Duo/Trio | NoDecay. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 172.240.15.67:25615.
What Rust version does 10/22 Vengeance | Solo/Duo/Trio | NoDecay currently run?
Rust network protocol 2635 and build 168909 on Linux is what 10/22 Vengeance | Solo/Duo/Trio | NoDecay uses. The protocol must match for you to join; Steam will update your game.
How dependable is 10/22 Vengeance | Solo/Duo/Trio | NoDecay for staying online?
At the moment, 10/22 Vengeance | Solo/Duo/Trio | NoDecay is online. The uptime it reports suggests it restarted roughly 4 days 12 hours ago. For the last 7 full days, 161 of 168 hours were online, giving 96% uptime. The first sighting by Rust Data Lab was on 18 September 2026.
How well does 10/22 Vengeance | Solo/Duo/Trio | NoDecay perform?
The last 48 hours show an average of 113 server fps and a minimum of 78. The maximum entity count was 200,879, covering buildings, deployables and all else in the world. The highest memory usage was 5,714 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does 10/22 Vengeance | Solo/Duo/Trio | NoDecay wipe, and how often?
Wipes on 10/22 Vengeance | Solo/Duo/Trio | NoDecay follow this rhythm: every Friday at 03:49 UTC. Due next on Friday 30 October at 03:49 UTC is its wipe. The world it is running now dates from 6 days 10 hours ago.
What does a typical wipe day on 10/22 Vengeance | Solo/Duo/Trio | NoDecay involve?
Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of recent wipes. The crowd fell below half by day 8.5 when it didn't hold.
Lists and tags
Which meanings sit behind the tags on 10/22 Vengeance | Solo/Duo/Trio | NoDecay?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod): that is the tag list 10/22 Vengeance | Solo/Duo/Trio | NoDecay publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does 10/22 Vengeance | Solo/Duo/Trio | NoDecay come up?
You will find 10/22 Vengeance | Solo/Duo/Trio | NoDecay on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
Against other Rust servers, where does 10/22 Vengeance | Solo/Duo/Trio | NoDecay place?
The seven-day player-hours table has 10/22 Vengeance | Solo/Duo/Trio | NoDecay at #5,797, in the top 26% of ranked servers.
What does the current player count on 10/22 Vengeance | Solo/Duo/Trio | NoDecay tell you?
10/22 Vengeance | Solo/Duo/Trio | NoDecay currently shows 0 players across 50 slots. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 2 players.
How to join
How can you connect to 10/22 Vengeance | Solo/Duo/Trio | NoDecay?
Open the console with F1 in Rust and type client.connect 172.240.15.67:25615. The Launch Rust button on this page does the same job through Steam.