Element card · group Modded · atomic number 13,879, its rank
Darkstar 5X Experimental
Online 172.240.229.71:28065 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:30 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Darkstar 5X Experimental?
The map on Darkstar 5X Experimental is procedural at size 3,500 with seed 1162579596, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is Darkstar 5X Experimental configured, and what rules apply?
Darkstar 5X Experimental carries a 5x gather rate, as its name states. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts Darkstar 5X Experimental?
There is no region on record for Darkstar 5X Experimental. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 172.240.229.71:28065 is the address it uses.
On what Rust version does Darkstar 5X Experimental operate?
Rust network protocol 2635 and build 168909 on Windows is what Darkstar 5X Experimental uses. The protocol must match for you to join; Steam will update your game.
How dependable is Darkstar 5X Experimental for staying online?
Darkstar 5X Experimental is live as of now. According to the uptime it reports, the last restart was about 5 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is Darkstar 5X Experimental known for smooth running?
In the last 48 hours, it averaged 122 server fps, with a low of 96. The entity count reached 72,774, including buildings, deployables and all other world items. Up to 2,322 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on Darkstar 5X Experimental, and at what time?
The only wipe on Darkstar 5X Experimental is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 26 days 21 hours ago. Wipes monthly, according to the schedule in its tags.
What does a typical wipe day on Darkstar 5X Experimental involve?
Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.
Lists and tags
What should you understand from the tags Darkstar 5X Experimental carries?
The game's server browser reads the tags Darkstar 5X Experimental publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Darkstar 5X Experimental appear in?
You will find Darkstar 5X Experimental on the following Rust Data Lab lists: 5x Rust servers, measured live and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Population
How does Darkstar 5X Experimental compare with other servers in the rankings?
Darkstar 5X Experimental sits at #13,879 for seven-day player hours, placing it in the top 63% of ranked servers.
How many players does Darkstar 5X Experimental have at the moment?
Of 50 slots, 0 are taken on Darkstar 5X Experimental right now. Averaged over the past week: 0 players, peaking at 1.
Getting on
What steps get you onto Darkstar 5X Experimental?
You can connect by pressing F1 in Rust and entering client.connect 172.240.229.71:28065, or by pressing Launch Rust here, which starts the game through Steam and joins for you.