Rust Data LabData lab · live
Live readings Servers11,621 Players32,314 Populated2,788 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 5,480, its rank

The Rust Experiment

Online 173.170.243.109:28015 checked 8m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,480top 25%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:49 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 147
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 147/ 250
  2. 2 Ru Rustoria.co - … 125
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 17
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 17/ 250
  5. 5 Ru Rustafied.com … 13
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 13/ 100
  6. 6 Ru Rustoria.co - … 41
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 41/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on The Rust Experiment?

The map on The Rust Experiment is procedural at size 3,500 with seed 609568408, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is The Rust Experiment configured, and what rules apply?

Nothing in the name of The Rust Experiment gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does The Rust Experiment sit?

Nothing about a region is published by The Rust Experiment. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 173.170.243.109:28015.

Which Rust version is The Rust Experiment on?

Rust network protocol 2635 and build 168909 on Windows is what The Rust Experiment uses. The protocol must match for you to join; Steam will update your game.

How reliably does The Rust Experiment stay online?

The Rust Experiment is live as of now. The uptime it reports suggests it restarted roughly 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does The Rust Experiment perform?

The last 48 hours show an average of 30 server fps and a minimum of 30. The entity count reached 66,336, including buildings, deployables and all other world items. Memory use peaked at 1,991 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on The Rust Experiment, and at what time?

The record holds too few of The Rust Experiment's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 4 hours ago the current world was made.

What does a typical wipe day on The Rust Experiment involve?

Averaged across its recent wipes, the busiest point drew 2 players. 26 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on The Rust Experiment?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list The Rust Experiment publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does The Rust Experiment appear in?

You will find The Rust Experiment on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does The Rust Experiment hold among Rust servers?

The seven-day player-hours table has The Rust Experiment at #5,480, in the top 25% of ranked servers.

What does the current player count on The Rust Experiment tell you?

At the moment The Rust Experiment has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 19:00 UTC, when the average was 1 players.

Connection

How can you connect to The Rust Experiment?

You can connect by pressing F1 in Rust and entering client.connect 173.170.243.109:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.