Rust Data LabData lab · live
Live readings Servers11,844 Players83,167 Populated3,755 Fresh wipes · 3h280 Sampled every 5 min

Element card · group Community · atomic number 3,387, its rank

Vanilla Rust PVE

Online 173.225.104.251:28080 checked 13m ago

oxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 4
Rank · atomic number#3,387top 15%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 21 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:04 UTC13d ago 9 – running 2
Thu 1 Oct, 18:32 UTC FW27d ago 3 held half 14.2 days 0
Thu 17 Sep, 17:45 UTC41d ago 6 halved by day 7 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 524
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 524/ 575
  2. 2 Ru Rustoria.co - … 422
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 422/ 475
  3. 3 Ru Rusty Moose |E… 179
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 179/ 250
  4. 4 Ru Rustafied.com … 57
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 57/ 100
  5. 5 Ru Rustoria.co - … 249
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 249/ 250
  6. 6 Ru Rustoria.co - … 331
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 331/ 350

Quick answers

from the figures on this page

Map and rules

What map is in play on Vanilla Rust PVE?

A procedural map of size 4,250 with seed 1169124776 runs on Vanilla Rust PVE, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Vanilla Rust PVE set, and what settings are in force?

No gather rate appears in the name of Vanilla Rust PVE. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does Vanilla Rust PVE sit?

Nothing about a region is published by Vanilla Rust PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 173.225.104.251:28080.

On what Rust version does Vanilla Rust PVE operate?

Rust network protocol 2635 and build 168909 on Windows is what Vanilla Rust PVE uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Vanilla Rust PVE stay online?

Vanilla Rust PVE is live as of now. About 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Vanilla Rust PVE perform?

Server fps averaged 111 over the last 48 hours, with 85 as the lowest. Buildings, deployables and everything else in the world added up to as many as 103,982 entities. Memory use peaked at 3,330 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Vanilla Rust PVE wipe, and how often?

No next wipe can be predicted on Vanilla Rust PVE: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 15 hours ago.

How does Vanilla Rust PVE look on the day of a wipe?

At their busiest, recent wipes averaged 6 players. 21 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 7.

Lists and tags

How should you read the tags on Vanilla Rust PVE?

These are the tags Vanilla Rust PVE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod). Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Vanilla Rust PVE appear in?

These themed Rust Data Lab lists carry Vanilla Rust PVE: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Vanilla Rust PVE place?

Player hours over the last week put Vanilla Rust PVE at #3,387, inside the top 15% of ranked servers.

How full is Vanilla Rust PVE right now?

At the moment Vanilla Rust PVE has 1 of its 50 slots filled. The week's figures average 1 players and top out at 4. Peak time in the past 48 hours: 00:00 UTC, when the average was 1 players.

How to join

What steps get you onto Vanilla Rust PVE?

Open the console with F1 in Rust and type client.connect 173.225.104.251:28080. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/bspBJBHryg.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.