Rust Data LabData lab · live
Live readings Servers11,699 Players38,680 Populated2,939 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Vanilla · atomic number 2,210, its rank

NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]

Online NA 174.138.187.138:28024 checked 10m ago

5x quad monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average2peak 9
Rank · atomic number#2,210top 10% · #351 in NA
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246803:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers, top 19% in NA, and #125 of the quad servers (top 15%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak12players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:48 UTC FW27d ago 12 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Wo WORKERS.GG US … 2
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  6. 6 At Atlas - US 2X … 251
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Quick answers

from the figures on this page

Map and rules

What map is in play on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?

The map on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] is procedural at size 5,800 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What rules has NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] set, and what settings are in force?

According to its name, NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] runs 5x gather. A group can hold 4 players at most (quad). Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?

NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 174.138.187.138:28024.

On what Rust version does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] operate?

Rust network protocol 2635 and build 168909 on Windows is what NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] stay online?

NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] is live as of now. The uptime it reports suggests it restarted roughly 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] known for smooth running?

The last 48 hours show an average of 164 server fps and a minimum of 120. Buildings, deployables and everything else in the world added up to as many as 262,515 entities. Memory use peaked at 7,527 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases], and at what time?

The only wipe on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 27 days 5 hours ago. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] involve?

At their busiest, recent wipes averaged 12 players. Peak numbers on the latest wipe came 6 hours in.

Lists and tags

Which meanings sit behind the tags on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?

gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 is the slot count; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America: that is the tag list NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] appear in?

You will find NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] on the following Rust Data Lab lists: 5x Rust servers, measured live, Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 5x.

Player numbers

Against other Rust servers, where does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] place?

Seven-day player hours place NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] at #2,210 overall, #351 in North America and in the top 10% of ranked servers. Within quad, its rank is #125.

How full is NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] right now?

NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] currently shows 1 players across 100 slots. The week's figures average 2 players and top out at 9. Over 48 hours, the highest average fell at 03:00 UTC, at 5 players.

Connection

What steps get you onto NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?

In Rust, press F1 and enter client.connect 174.138.187.138:28024. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://notime-x5-rust.tebex.io/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 is the slot count.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.