Rust Data LabData lab · live
Live readings Servers11,824 Players88,321 Populated3,715 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Community · atomic number 15,268, its rank

NanoSaccaed

Online 174.165.236.164:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,268top 68%
Last wipe28d agono schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:12 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 201
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  2. 2 Ru Rustoria.co - … 281
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 281/ 300
  3. 3 Ru Rusty Moose |E… 763
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 763/ 800
  4. 4 Ru Rustafied.com … 44
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 44/ 100
  5. 5 Ru Rustoria.co - … 854
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 854/ 900
  6. 6 Ru Rustoria.co - … 669
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 669/ 725

Quick answers

from the figures on this page

Settings and map

What map is in play on NanoSaccaed?

Generated by the game, the map on NanoSaccaed is procedural.

What settings and rules apply on NanoSaccaed?

The name of NanoSaccaed carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does NanoSaccaed sit?

There is no region on record for NanoSaccaed. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 174.165.236.164:28015.

Which Rust version is NanoSaccaed on?

Rust network protocol 2635 and build 168909 on Linux is what NanoSaccaed uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does NanoSaccaed stay online?

At the moment, NanoSaccaed is online. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

When does NanoSaccaed wipe, and how often?

Wiping once a month with the force wipe is what NanoSaccaed does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 28 days 2 hours ago.

What does a typical wipe day on NanoSaccaed involve?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on NanoSaccaed?

These are the tags NanoSaccaed makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does NanoSaccaed come up?

The Rust Data Lab lists that include NanoSaccaed are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does NanoSaccaed hold among Rust servers?

Player hours over the last week put NanoSaccaed at #15,268, inside the top 68% of ranked servers.

How full is NanoSaccaed right now?

Of 20 slots, 0 are taken on NanoSaccaed right now. The seven-day average for this server is 0 players.

Getting on

How can you connect to NanoSaccaed?

Open the console with F1 in Rust and type client.connect 174.165.236.164:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.