Rust Data LabData lab · live
Live readings Servers11,762 Players65,727 Populated3,483 Fresh wipes · 3h193 Sampled every 5 min

Element card · group Vanilla · atomic number 15,318, its rank

[US] Sentinel Main Test | Vanilla | Weekly

Offline NA 174.57.83.70:28040 checked 19h ago

weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,318top 69% · #1506 in NA
Last wipe19d agoweekly schedule
Next wipe1d 15hSat 31 Oct, 03:09 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0019:0000:0006:0011:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510013:0019:0000:0006:0011:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Saturday 31 October, 03:09 UTC, in 1d 15h. Weekly: 7 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Wi [NA] Willjum's… 2
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 2/ 100
  2. 2 Ru Rust Degens - … 3
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 3/ 150
  3. 3 Ru Rusty Moose |U… 16
    Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 16/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 22/ 250
  5. 5 Ru Rusty Moose |U… 155
    Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 206 on average 155/ 250
  6. 6 Ru Rustoria.co - … 124
    Rustoria.co - US Mondays NA · groups of 12+ · weekly · 159 on average 124/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on [US] Sentinel Main Test | Vanilla | Weekly?

The map on [US] Sentinel Main Test | Vanilla | Weekly is custom at size 4,250, with its file published for download from this page.

What rules has [US] Sentinel Main Test | Vanilla | Weekly set, and what settings are in force?

Nothing in the name of [US] Sentinel Main Test | Vanilla | Weekly gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

Which location is [US] Sentinel Main Test | Vanilla | Weekly based in?

With its NA tag, [US] Sentinel Main Test | Vanilla | Weekly places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 174.57.83.70:28040.

Which Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?

Rust network protocol 2634 and build 167398 on Windows is what [US] Sentinel Main Test | Vanilla | Weekly uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [US] Sentinel Main Test | Vanilla | Weekly stay up, and how reliable is its uptime?

Right now [US] Sentinel Main Test | Vanilla | Weekly is offline, with its last appearance 19 hours ago. The uptime it reports suggests it restarted roughly 18 days 12 hours ago. For the last 7 full days, 162 of 168 hours were online, giving 96% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.

How well does [US] Sentinel Main Test | Vanilla | Weekly perform?

In the last 48 hours, it averaged 72 server fps, with a low of 51. The maximum entity count was 97,213, covering buildings, deployables and all else in the world. The highest memory usage was 6,695 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on [US] Sentinel Main Test | Vanilla | Weekly, and at what time?

An estimate from weekly: 7 days after its last wipe puts the next wipe on [US] Sentinel Main Test | Vanilla | Weekly. Due next on Saturday 31 October at 03:09 UTC is its wipe. 19 days 8 hours ago the current world was made. The tags state that wipes happen weekly.

Tags, lists

What should you understand from the tags [US] Sentinel Main Test | Vanilla | Weekly carries?

The game's server browser reads the tags [US] Sentinel Main Test | Vanilla | Weekly publishes, which are gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): In the browser it sits under North America; rustmaps (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [US] Sentinel Main Test | Vanilla | Weekly appear in?

The Rust Data Lab lists that include [US] Sentinel Main Test | Vanilla | Weekly are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player counts

How does [US] Sentinel Main Test | Vanilla | Weekly compare with other servers in the rankings?

[US] Sentinel Main Test | Vanilla | Weekly is #15,318 on seven-day player hours, #1,506 in North America, and in the top 69% of all ranked servers.

How many players does [US] Sentinel Main Test | Vanilla | Weekly have at the moment?

No live signal from [US] Sentinel Main Test | Vanilla | Weekly right now, which was last seen 19 hours ago. The past week gives an average of 0 players.

Getting on

What steps get you onto [US] Sentinel Main Test | Vanilla | Weekly?

Open the console with F1 in Rust and type client.connect 174.57.83.70:28040. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America In the browser it sits under North America.

Other

rustmaps
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.