Element card · group Vanilla · atomic number 15,318, its rank
[US] Sentinel Main Test | Vanilla | Weekly
Offline NA 174.57.83.70:28040 checked 19h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 1d 15h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [US] Sentinel Main Test | Vanilla | Weekly?
The map on [US] Sentinel Main Test | Vanilla | Weekly is custom at size 4,250, with its file published for download from this page.
What rules has [US] Sentinel Main Test | Vanilla | Weekly set, and what settings are in force?
Nothing in the name of [US] Sentinel Main Test | Vanilla | Weekly gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.
About the server
Which location is [US] Sentinel Main Test | Vanilla | Weekly based in?
With its NA tag, [US] Sentinel Main Test | Vanilla | Weekly places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 174.57.83.70:28040.
Which Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?
Rust network protocol 2634 and build 167398 on Windows is what [US] Sentinel Main Test | Vanilla | Weekly uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [US] Sentinel Main Test | Vanilla | Weekly stay up, and how reliable is its uptime?
Right now [US] Sentinel Main Test | Vanilla | Weekly is offline, with its last appearance 19 hours ago. The uptime it reports suggests it restarted roughly 18 days 12 hours ago. For the last 7 full days, 162 of 168 hours were online, giving 96% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
How well does [US] Sentinel Main Test | Vanilla | Weekly perform?
In the last 48 hours, it averaged 72 server fps, with a low of 51. The maximum entity count was 97,213, covering buildings, deployables and all else in the world. The highest memory usage was 6,695 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on [US] Sentinel Main Test | Vanilla | Weekly, and at what time?
An estimate from weekly: 7 days after its last wipe puts the next wipe on [US] Sentinel Main Test | Vanilla | Weekly. Due next on Saturday 31 October at 03:09 UTC is its wipe. 19 days 8 hours ago the current world was made. The tags state that wipes happen weekly.
Tags, lists
What should you understand from the tags [US] Sentinel Main Test | Vanilla | Weekly carries?
The game's server browser reads the tags [US] Sentinel Main Test | Vanilla | Weekly publishes, which are gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): In the browser it sits under North America; rustmaps (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [US] Sentinel Main Test | Vanilla | Weekly appear in?
The Rust Data Lab lists that include [US] Sentinel Main Test | Vanilla | Weekly are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
How does [US] Sentinel Main Test | Vanilla | Weekly compare with other servers in the rankings?
[US] Sentinel Main Test | Vanilla | Weekly is #15,318 on seven-day player hours, #1,506 in North America, and in the top 69% of all ranked servers.
How many players does [US] Sentinel Main Test | Vanilla | Weekly have at the moment?
No live signal from [US] Sentinel Main Test | Vanilla | Weekly right now, which was last seen 19 hours ago. The past week gives an average of 0 players.
Getting on
What steps get you onto [US] Sentinel Main Test | Vanilla | Weekly?
Open the console with F1 in Rust and type client.connect 174.57.83.70:28040. The Launch Rust button on this page does the same job through Steam.