Rust Data LabData lab · live
Live readings Servers11,749 Players55,156 Populated3,381 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Modded · atomic number 7,880, its rank

またーりtest

Offline 175.130.55.150:28115 checked 12h ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ ?
7-day average1peak 1
Rank · atomic number#7,880top 35%
Last wipe13h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75109:0010:0011:0012:0010:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040009:0010:0011:0012:0010:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:53 UTC13h ago – – running 0
Mon 26 Oct, 13:11 UTC2d ago 1 – 1.9 days 0
Fri 2 Oct, 14:01 UTC26d ago 1 – 24 days 0
Thu 1 Oct, 14:56 UTC27d ago 1 – 1 days 0
Wed 23 Sep, 08:42 UTC35d ago 1 – 8.3 days 0
Tue 22 Sep, 11:40 UTC36d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 倍档 【蛋壳】10倍|10.23档… 0
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 19 on average 0/ 200
  3. 3 Jp [JP]初心者PVPサーバー… 1
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  5. 5 Do [JP] DON-tacos… 3
    [JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 3/ 100
  6. 6 倍p [守护]100倍PVE/迷雾… 0
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 11 on average 0/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on またーりtest?

The map on またーりtest is procedural at size 4,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: またーりカスタムMAP.

What rules has またーりtest set, and what settings are in force?

Nothing in the name of またーりtest gives a gather rate. Groups top out at 10 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts またーりtest?

Going by its name rather than a tag, またーりtest points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 175.130.55.150:28115.

On what Rust version does またーりtest operate?

Rust network protocol 2635 and build 168909 on Windows is what またーりtest uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is またーりtest for staying online?

Currently offline, またーりtest was last seen 12 hours ago. According to the uptime it reports, the last restart was about 1 hours ago. It was online for 13 of 168 hours in the last 7 full days, which is 8% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Does またーりtest hold a steady performance?

In the last 48 hours, it averaged 233 server fps, with a low of 222. The maximum entity count was 54,163, covering buildings, deployables and all else in the world. Up to 2,458 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does またーりtest wipe, and how often?

With no fixed rhythm, またーりtest wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 hours ago.

What does a typical wipe day on またーりtest involve?

At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on またーりtest?

These are the tags またーりtest makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does またーりtest come up?

You will find またーりtest on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How does またーりtest compare with other servers in the rankings?

Player hours over the last week put またーりtest at #7,880, inside the top 35% of ranked servers.

How full is またーりtest right now?

The last recorded sighting of またーりtest was 12 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 11:00 UTC, averaging 1 players.

Connection

How can you connect to またーりtest?

Open the console with F1 in Rust and type client.connect 175.130.55.150:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts10
Group limit No team may exceed 10.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.