Rust Data LabData lab · live
Live readings Servers11,806 Players74,886 Populated3,724 Fresh wipes · 3h106 Sampled every 5 min

Element card · group Community · atomic number 13,797, its rank

MUSHIMOCHI Server

Offline 175.134.251.133:28015 checked 26d ago

Join the experiment
Atomic mass · players now 1/ 8 12% full Room to join
7-day average0peak –
Rank · atomic number#13,797top 60%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 562
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 562/ 675
  2. 2 Ru Rustoria.co - … 360
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 360/ 525
  3. 3 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 44/ 250
  4. 4 Ru Rustoria.co - … 41
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 41/ 250
  5. 5 Ru Rustafied.com … 119
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 119/ 200
  6. 6 Ru Rustoria.co - … 131
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 131/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on MUSHIMOCHI Server?

The map on MUSHIMOCHI Server is procedural, made by the game.

What settings and rules apply on MUSHIMOCHI Server?

Nothing in the name of MUSHIMOCHI Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts MUSHIMOCHI Server?

Nothing about a region is published by MUSHIMOCHI Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 175.134.251.133:28015.

On what Rust version does MUSHIMOCHI Server operate?

On Windows, MUSHIMOCHI Server is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

Does MUSHIMOCHI Server stay up, and how reliable is its uptime?

Currently offline, MUSHIMOCHI Server was last seen 26 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 2 October 2026.

Wipes and resets

How often does a wipe happen on MUSHIMOCHI Server, and at what time?

The record holds too few of MUSHIMOCHI Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 6 hours ago.

Lists and tags

What should you understand from the tags MUSHIMOCHI Server carries?

The game's server browser reads the tags MUSHIMOCHI Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does MUSHIMOCHI Server come up?

These themed Rust Data Lab lists carry MUSHIMOCHI Server: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does MUSHIMOCHI Server place?

The seven-day player-hours table has MUSHIMOCHI Server at #13,797, in the top 60% of ranked servers.

How many players does MUSHIMOCHI Server have at the moment?

MUSHIMOCHI Server is offline at the moment; the last sighting was 26 days 4 hours ago.

Getting on

What is the way to join MUSHIMOCHI Server?

In Rust, press F1 and enter client.connect 175.134.251.133:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players It has 8 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.