Rust Data LabData lab · live
Live readings Servers11,647 Players49,596 Populated3,216 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Community · atomic number 14,441, its rank

HORIHEE RUNTIME LAB

Offline 175.197.111.242:28015 checked 27d ago

Join the experiment
Atomic mass · players now 1/ 4 25% full Room to join
7-day average0peak –
Rank · atomic number#14,441top 60%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep27 Sep29 Sep2 Oct4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 25 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 01:31 UTC33d ago 1 – running 1
Thu 24 Sep, 10:39 UTC33d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 472
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 538 on average 472/ 475
  2. 2 Ru Rustoria.co - … 293
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 293/ 225
  3. 3 Ru Rustoria.co - … 34
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 316 on average 34/ 250
  4. 4 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 315 on average 35/ 250
  5. 5 Ru Rustoria.co - … 147
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 275 on average 147/ 200
  6. 6 Ru Rustafied.com … 62
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 62/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on HORIHEE RUNTIME LAB?

The map on HORIHEE RUNTIME LAB is procedural, made by the game.

What rules has HORIHEE RUNTIME LAB set, and what settings are in force?

Nothing in the name of HORIHEE RUNTIME LAB gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts HORIHEE RUNTIME LAB?

There is no region on record for HORIHEE RUNTIME LAB. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 175.197.111.242:28015 is the address it uses.

What Rust version does HORIHEE RUNTIME LAB currently run?

Rust network protocol 2633 and build 165217 on Windows is what HORIHEE RUNTIME LAB uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does HORIHEE RUNTIME LAB stay up, and how reliable is its uptime?

HORIHEE RUNTIME LAB is not online at the moment; the last sighting was 27 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on HORIHEE RUNTIME LAB?

Too few wipes are on record for HORIHEE RUNTIME LAB to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 34 days 2 hours ago.

What does a typical wipe day on HORIHEE RUNTIME LAB involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on HORIHEE RUNTIME LAB?

gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list HORIHEE RUNTIME LAB publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does HORIHEE RUNTIME LAB appear in?

The Rust Data Lab lists that include HORIHEE RUNTIME LAB are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does HORIHEE RUNTIME LAB place?

HORIHEE RUNTIME LAB sits at #14,441 for seven-day player hours, placing it in the top 60% of ranked servers.

How full is HORIHEE RUNTIME LAB right now?

The last recorded sighting of HORIHEE RUNTIME LAB was 27 days 16 hours ago, and it is offline now.

Connection

How can you connect to HORIHEE RUNTIME LAB?

You can connect by pressing F1 in Rust and entering client.connect 175.197.111.242:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players Player slots: 4.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.