Rust Data LabData lab · live
Live readings Servers11,840 Players80,134 Populated3,897 Fresh wipes · 3h159 Sampled every 5 min

Element card · group Community · atomic number 13,806, its rank

Local Staging Test

Offline 175.38.78.203:28015 checked 25d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,806top 60%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 678
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 678/ 750
  2. 2 Ru Rustoria.co - … 57
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 57/ 250
  3. 3 Ru Rusty Moose |E… 95
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 95/ 250
  4. 4 Ru Rustoria.co - … 392
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 392/ 450
  5. 5 Ru Rustoria.co - … 202
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 202/ 250
  6. 6 Ru Rustafied.com … 173
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 173/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on Local Staging Test?

The map on Local Staging Test is procedural, made by the game.

What rules has Local Staging Test set, and what settings are in force?

No gather rate appears in the name of Local Staging Test. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Local Staging Test?

There is no region on record for Local Staging Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 175.38.78.203:28015.

Which Rust version is Local Staging Test on?

On Windows, Local Staging Test is running Rust network protocol 2634 and build 166465. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Local Staging Test stay online?

Currently offline, Local Staging Test was last seen 25 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipe schedule

How often does a wipe happen on Local Staging Test, and at what time?

Local Staging Test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 26 days 9 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on Local Staging Test?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166465 (Build): It runs build 166465; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list Local Staging Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Local Staging Test come up?

The Rust Data Lab lists that include Local Staging Test are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Local Staging Test place?

Player hours over the last week put Local Staging Test at #13,806, inside the top 60% of ranked servers.

What does the current player count on Local Staging Test tell you?

No live signal from Local Staging Test right now, which was last seen 25 days 10 hours ago.

How to join

How can you connect to Local Staging Test?

You can connect by pressing F1 in Rust and entering client.connect 175.38.78.203:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166465
Build It runs build 166465.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.