Element card · group Community · atomic number 15,498, its rank
govno123 staging
Offline 176.116.167.112:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
How is govno123 staging configured, and what rules apply?
Nothing in the name of govno123 staging gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
In what location does govno123 staging sit?
No region is published by govno123 staging. Rust Data Lab shows a server's stated location, not a verified position of the machine. 176.116.167.112:28015 is the address it uses.
On what Rust version does govno123 staging operate?
On Windows, govno123 staging is running Rust network protocol 2634 and build 166214. The protocol must match for you to join; Steam will update your game.
How reliably does govno123 staging stay online?
govno123 staging is not online at the moment; the last sighting was 28 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 29 September 2026.
Wipes and resets
When does govno123 staging wipe, and how often?
govno123 staging's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 4 hours ago the current world was made.
Tags, lists
What should you understand from the tags govno123 staging carries?
These are the tags govno123 staging makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166214 (Build): The game build is 166214; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does govno123 staging appear in?
You will find govno123 staging on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does govno123 staging place?
Player hours over the last week put govno123 staging at #15,498, inside the top 65% of ranked servers.
What does the current player count on govno123 staging tell you?
The last recorded sighting of govno123 staging was 28 days 3 hours ago, and it is offline now.
How to join
How can you connect to govno123 staging?
In Rust, press F1 and enter client.connect 176.116.167.112:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.