Rust Data LabData lab · live
Live readings Servers11,795 Players69,100 Populated3,591 Fresh wipes · 3h187 Sampled every 5 min

Element card · group Community · atomic number 15,846, its rank

nameserver

Offline 176.117.112.153:28015 checked 18d ago

Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,846top 72%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:21 UTC19d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 508
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 508/ 550
  2. 2 Ru Rustoria.co - … 423
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 423/ 450
  3. 3 Ru Rusty Moose |E… 57
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 57/ 250
  4. 4 Ru Rustoria.co - … 58
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 58/ 250
  5. 5 Ru Rustafied.com … 57
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 57/ 100
  6. 6 Ru Rustoria.co - … 151
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 151/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on nameserver?

A procedural map runs on nameserver, generated by the game.

How is nameserver configured, and what rules apply?

The name of nameserver carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

Which location is nameserver based in?

There is no region on record for nameserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.117.112.153:28015 is the address it uses.

Which Rust version is nameserver on?

Rust network protocol 2634 and build 167398 on Windows is what nameserver uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does nameserver stay up, and how reliable is its uptime?

nameserver is not online at the moment; the last sighting was 18 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does nameserver wipe, and how often?

The record holds too few of nameserver's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 19 days 1 hours ago the current world was made.

On nameserver, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on nameserver?

gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): 15 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list nameserver publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does nameserver come up?

These themed Rust Data Lab lists carry nameserver: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does nameserver compare with other servers in the rankings?

Player hours over the last week put nameserver at #15,846, inside the top 72% of ranked servers.

What does the current player count on nameserver tell you?

No live signal from nameserver right now, which was last seen 18 days 23 hours ago.

Connection

What is the way to join nameserver?

Open the console with F1 in Rust and type client.connect 176.117.112.153:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players 15 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.