Element card · group Community · atomic number 15,507, its rank
Crowd Control Server
Offline 176.119.107.28:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What settings and rules apply on Crowd Control Server?
Nothing in the name of Crowd Control Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Crowd Control Server sit?
Nothing about a region is published by Crowd Control Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.119.107.28:28015 is the address it uses.
On what Rust version does Crowd Control Server operate?
On Windows, Crowd Control Server is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Crowd Control Server for staying online?
Currently offline, Crowd Control Server was last seen 42 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.
Wipes and resets
What is the wiping pattern on Crowd Control Server?
Crowd Control Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 42 days 22 hours ago the current world was made.
Where it appears
How should you read the tags on Crowd Control Server?
The game's server browser reads the tags Crowd Control Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): It runs build 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Crowd Control Server appear in?
These themed Rust Data Lab lists carry Crowd Control Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Crowd Control Server place?
Crowd Control Server sits at #15,507 for seven-day player hours, placing it in the top – of ranked servers.
How many players does Crowd Control Server have at the moment?
No live signal from Crowd Control Server right now, which was last seen 42 days 22 hours ago.
How to join
How can you connect to Crowd Control Server?
You can connect by pressing F1 in Rust and entering client.connect 176.119.107.28:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.