Rust Data LabData lab · live
Live readings Servers11,618 Players39,799 Populated2,961 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Community · atomic number 15,901, its rank

nameserver

Offline 176.15.186.120:28015 checked 21d ago

Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,901top 72%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:34 UTC21d ago 0 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 258
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  2. 2 Ru Rustoria.co - … 191
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 191/ 225
  3. 3 Ru Rusty Moose |E… 21
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 22/ 250
  5. 5 Ru Rustafied.com … 22
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 22/ 100
  6. 6 Ru Rustoria.co - … 91
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 91/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on nameserver?

A procedural map runs on nameserver, generated by the game.

What settings and rules apply on nameserver?

Nothing in the name of nameserver gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

In what location does nameserver sit?

There is no region on record for nameserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. 176.15.186.120:28015 is the address it uses.

What Rust version does nameserver currently run?

On Windows, nameserver is running Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does nameserver stay online?

Currently offline, nameserver was last seen 21 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on nameserver?

nameserver's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 11 hours ago.

On nameserver, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 1 hours after it began.

Lists and tags

Which meanings sit behind the tags on nameserver?

The game's server browser reads the tags nameserver publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does nameserver come up?

You will find nameserver on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does nameserver compare with other servers in the rankings?

The seven-day player-hours table has nameserver at #15,901, in the top 72% of ranked servers.

How many players does nameserver have at the moment?

No live signal from nameserver right now, which was last seen 21 days 10 hours ago.

Connection

How can you connect to nameserver?

Open the console with F1 in Rust and type client.connect 176.15.186.120:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players Player slots: 15.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.