Element card · group Community · atomic number 15,454, its rank
Local Unity 6 Test
Offline 176.210.20.162:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Local Unity 6 Test?
The map on Local Unity 6 Test is procedural, made by the game.
What settings and rules apply on Local Unity 6 Test?
The name of Local Unity 6 Test carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is off, Valve's anti-cheat.
About the server
What region hosts Local Unity 6 Test?
Nothing about a region is published by Local Unity 6 Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 176.210.20.162:28015 is the address it uses.
On what Rust version does Local Unity 6 Test operate?
Rust network protocol 2633 and build 163794 on Windows is what Local Unity 6 Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Local Unity 6 Test stay online?
Right now Local Unity 6 Test is offline, with its last appearance 39 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipe schedule
When does Local Unity 6 Test wipe, and how often?
Too few wipes are on record for Local Unity 6 Test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 41 days 18 hours ago.
Lists and tags
Which meanings sit behind the tags on Local Unity 6 Test?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Local Unity 6 Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Local Unity 6 Test appear in?
You will find Local Unity 6 Test on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
How does Local Unity 6 Test compare with other servers in the rankings?
Player hours over the last week put Local Unity 6 Test at #15,454, inside the top – of ranked servers.
How full is Local Unity 6 Test right now?
The last recorded sighting of Local Unity 6 Test was 39 days 16 hours ago, and it is offline now.
Connection
What steps get you onto Local Unity 6 Test?
In Rust, press F1 and enter client.connect 176.210.20.162:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.