Rust Data LabData lab · live
Live readings Servers11,675 Players46,574 Populated2,995 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Community · atomic number 13,040, its rank

myserver

Offline 176.214.15.132:28015 checked 10d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,040top 59%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct22 Oct24 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 07:03 UTC12d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 46
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average 46/ 250
  2. 2 Ru Rustoria.co - … 79
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 79/ 200
  3. 3 Ru Rusty Moose |E… 249
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 249/ 300
  4. 4 Ru Rustafied.com … 11
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 11/ 100
  5. 5 Ru Rustoria.co - … 293
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 293/ 375
  6. 6 Ru Rustoria.co - … 257
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 257/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on myserver?

A procedural map runs on myserver, generated by the game.

How is myserver configured, and what rules apply?

Nothing in the name of myserver gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

In what location does myserver sit?

No region is published by myserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 176.214.15.132:28015.

What Rust version does myserver currently run?

Rust network protocol 2634 and build 167781 on Windows is what myserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does myserver stay up, and how reliable is its uptime?

myserver is not online at the moment; the last sighting was 10 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 17 October 2026.

Wipes and resets

What is the wiping pattern on myserver?

myserver's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 19 hours ago.

How does myserver look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on myserver?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list myserver publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does myserver come up?

The Rust Data Lab lists that include myserver are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does myserver compare with other servers in the rankings?

myserver sits at #13,040 for seven-day player hours, placing it in the top 59% of ranked servers.

How many players does myserver have at the moment?

myserver is offline at the moment; the last sighting was 10 days 14 hours ago.

Getting on

What steps get you onto myserver?

You can connect by pressing F1 in Rust and entering client.connect 176.214.15.132:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.