Element card · group Community · atomic number 15,327, its rank
Rust Devblog 227
Online 176.215.184.231:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
346
Rusty Moose |EU Mondays| 346/ 400
-
2
Ru
Rustoria.co - …
445
Rustoria.co - EU East Long 445/ 500
-
3
Ru
Rusty Moose |E…
980
Rusty Moose |EU Main| 980/ 1,000
-
4
Ru
Rustafied.com …
53
Rustafied.com - EU Friday 53/ 100
-
5
Ru
Rustoria.co - …
991
Rustoria.co - EU Main 991/ 1,000
-
6
Ru
Rustoria.co - …
45
Rustoria.co - US Main 45/ 250
Quick answers
from the figures on this pageMap and rules
What map is in play on Rust Devblog 227?
The map on Rust Devblog 227 is procedural, made by the game.
What settings and rules apply on Rust Devblog 227?
No gather rate appears in the name of Rust Devblog 227. Nothing is published about a group limit. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server details
What region hosts Rust Devblog 227?
No region is published by Rust Devblog 227. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 176.215.184.231:28015.
What Rust version does Rust Devblog 227 currently run?
On Windows, Rust Devblog 227 is running Rust network protocol 2219. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Rust Devblog 227 for staying online?
At the moment, Rust Devblog 227 is online. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 15 October 2026.
Wipes and resets
What is the wiping pattern on Rust Devblog 227?
Rust Devblog 227's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 1 hours ago.
What does a typical wipe day on Rust Devblog 227 involve?
Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 5 hours after it began.
Tags, lists
What should you understand from the tags Rust Devblog 227 carries?
The game's server browser reads the tags Rust Devblog 227 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; v2219 (Protocol): The server runs protocol 2219, so your game needs the same version; ptrak (Networking): This runs on RakNet, the standard layer; h21aa53ea (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Rust Devblog 227 appear in?
These themed Rust Data Lab lists carry Rust Devblog 227: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all.
Player numbers
How does Rust Devblog 227 compare with other servers in the rankings?
The seven-day player-hours table has Rust Devblog 227 at #15,327, in the top 69% of ranked servers.
How full is Rust Devblog 227 right now?
At the moment Rust Devblog 227 has 0 of its 100 slots filled. The past week gives an average of 0 players.
Connection
What steps get you onto Rust Devblog 227?
You can connect by pressing F1 in Rust and entering client.connect 176.215.184.231:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.