Rust Data LabData lab · live
Live readings Servers11,882 Players97,865 Populated3,914 Fresh wipes · 3h398 Sampled every 5 min

Element card · group Community · atomic number 14,495, its rank

test

Offline 176.234.24.167:28015 checked 15d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,495top 67%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:02 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 404
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 404/ 500
  2. 2 Ru Rustoria.co - … 458
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 458/ 475
  3. 3 Ru Rusty Moose |E… 971
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 971/ 1,000
  4. 4 Ru Rustafied.com … 59
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 59/ 100
  5. 5 Ru Rustoria.co - … 987
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 987/ 1,000
  6. 6 Ru Rustoria.co - … 27
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 27/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on test?

The map on test is procedural, made by the game.

What settings and rules apply on test?

No gather rate appears in the name of test. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.

Server details

Which location is test based in?

Nothing about a region is published by test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 176.234.24.167:28015.

On what Rust version does test operate?

On Windows, test is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does test stay up, and how reliable is its uptime?

Currently offline, test was last seen 15 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Wipe days

What is the wiping pattern on test?

test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 2 hours ago.

On test, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags test carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does test come up?

The Rust Data Lab lists that include test are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does test compare with other servers in the rankings?

The seven-day player-hours table has test at #14,495, in the top 67% of ranked servers.

What does the current player count on test tell you?

No live signal from test right now, which was last seen 15 days ago.

Getting on

What steps get you onto test?

In Rust, press F1 and enter client.connect 176.234.24.167:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.