Rust Data LabData lab · live
Live readings Servers11,614 Players34,171 Populated2,816 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 14,981, its rank

test

Offline 176.234.29.152:28015 checked 28d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,981top 63%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:32 UTC28d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 196
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 196/ 250
  2. 2 Ru Rustoria.co - … 182
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 182/ 200
  3. 3 Ru Rusty Moose |E… 16
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 16/ 250
  4. 4 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 14/ 250
  5. 5 Ru Rustafied.com … 15
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 15/ 100
  6. 6 Ru Rustoria.co - … 90
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 90/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on test?

Generated by the game, the map on test is procedural.

What settings and rules apply on test?

Nothing in the name of test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.

About the server

Which location is test based in?

No region is published by test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 176.234.29.152:28015.

On what Rust version does test operate?

On Windows, test is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is test for staying online?

Right now test is offline, with its last appearance 28 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 14 September 2026.

Wipe days

How often does a wipe happen on test, and at what time?

The record holds too few of test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 12 hours ago the current world was made.

How does test look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on test?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does test appear in?

The Rust Data Lab lists that include test are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does test hold among Rust servers?

Player hours over the last week put test at #14,981, inside the top 63% of ranked servers.

What does the current player count on test tell you?

The last recorded sighting of test was 28 days 11 hours ago, and it is offline now.

Connection

How can you connect to test?

In Rust, press F1 and enter client.connect 176.234.29.152:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.