Rust Data LabData lab · live
Live readings Servers11,615 Players38,895 Populated2,943 Fresh wipes · 3h85 Sampled every 5 min

Element card · group Community · atomic number 14,012, its rank

RustScape test · Rust_isles_V0_0_90

Offline 176.250.41.111:28015 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,012top 63%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 13:14 UTC6d ago 0 – running 1
Thu 22 Oct, 07:12 UTC7d ago 1 – 0.3 days 0
Sun 18 Oct, 12:36 UTC10d ago 0 – 3.8 days 0
Tue 13 Oct, 11:31 UTC15d ago 1 – 5 days 0
Mon 12 Oct, 17:46 UTC16d ago 1 – 0.7 days 0
Mon 12 Oct, 05:59 UTC17d ago 1 – 0.5 days 0
Sun 11 Oct, 17:04 UTC17d ago 1 – 0.5 days 1
Sat 10 Oct, 05:30 UTC19d ago 1 – 1.5 days 0
Tue 29 Sep, 05:28 UTC30d ago 1 – 11 days 1
Mon 28 Sep, 15:01 UTC30d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 248
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  2. 2 Ru Rustoria.co - … 172
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 172/ 225
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 22/ 250
  5. 5 Ru Rustafied.com … 23
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 23/ 100
  6. 6 Ru Rustoria.co - … 78
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 78/ 200

Quick answers

from the figures on this page

Map and rules

What rules has RustScape test · Rust_isles_V0_0_90 set, and what settings are in force?

Nothing in the name of RustScape test · Rust_isles_V0_0_90 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

Which location is RustScape test · Rust_isles_V0_0_90 based in?

There is no region on record for RustScape test · Rust_isles_V0_0_90. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 176.250.41.111:28015.

On what Rust version does RustScape test · Rust_isles_V0_0_90 operate?

On Windows, RustScape test · Rust_isles_V0_0_90 is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RustScape test · Rust_isles_V0_0_90 for staying online?

Right now RustScape test · Rust_isles_V0_0_90 is offline, with its last appearance 6 days 18 hours ago. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. The first sighting by Rust Data Lab was on 14 September 2026.

Wipe schedule

How often does a wipe happen on RustScape test · Rust_isles_V0_0_90, and at what time?

With no fixed rhythm, RustScape test · Rust_isles_V0_0_90 wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 18 hours ago the current world was made.

On RustScape test · Rust_isles_V0_0_90, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on RustScape test · Rust_isles_V0_0_90?

These are the tags RustScape test · Rust_isles_V0_0_90 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustScape test · Rust_isles_V0_0_90 appear in?

These themed Rust Data Lab lists carry RustScape test · Rust_isles_V0_0_90: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does RustScape test · Rust_isles_V0_0_90 place?

The seven-day player-hours table has RustScape test · Rust_isles_V0_0_90 at #14,012, in the top 63% of ranked servers.

How full is RustScape test · Rust_isles_V0_0_90 right now?

The last recorded sighting of RustScape test · Rust_isles_V0_0_90 was 6 days 18 hours ago, and it is offline now. The week's figures average 0 players and top out at 1.

Connection

What steps get you onto RustScape test · Rust_isles_V0_0_90?

You can connect by pressing F1 in Rust and entering client.connect 176.250.41.111:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players It has 8 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.