Element card · group Community · atomic number 13,280, its rank
LOCALTEST
Offline 176.42.29.244:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on LOCALTEST?
A procedural map runs on LOCALTEST, generated by the game.
How is LOCALTEST configured, and what rules apply?
The name of LOCALTEST carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.
Server facts
Which location is LOCALTEST based in?
Nothing about a region is published by LOCALTEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.42.29.244:28015 is the address it uses.
What Rust version does LOCALTEST currently run?
Rust network protocol 2633 and build 164530 on Windows is what LOCALTEST uses. The protocol must match for you to join; Steam will update your game.
Does LOCALTEST stay up, and how reliable is its uptime?
Right now LOCALTEST is offline, with its last appearance 39 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on LOCALTEST, and at what time?
The record holds too few of LOCALTEST's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 40 days 14 hours ago.
Lists and tags
What should you understand from the tags LOCALTEST carries?
The game's server browser reads the tags LOCALTEST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does LOCALTEST appear in?
You will find LOCALTEST on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does LOCALTEST place?
LOCALTEST sits at #13,280 for seven-day player hours, placing it in the top – of ranked servers.
How many players does LOCALTEST have at the moment?
LOCALTEST is offline at the moment; the last sighting was 39 days 19 hours ago.
How to join
What is the way to join LOCALTEST?
You can connect by pressing F1 in Rust and entering client.connect 176.42.29.244:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.