Element card · group Community · atomic number 11,412, its rank
Test server
Offline 176.50.79.223:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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the same kind of game, then region, group limit, rate and wipes-
1
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2
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3
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4
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5
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Quick answers
from the figures on this pageMap and rules
What map is in play on Test server?
Generated by the game, the map on Test server is procedural.
What settings and rules apply on Test server?
No gather rate appears in the name of Test server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server details
In what location does Test server sit?
No region is published by Test server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 176.50.79.223:28015.
What Rust version does Test server currently run?
Rust network protocol 2634 and build 167584 on Windows is what Test server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Test server stay up, and how reliable is its uptime?
Right now Test server is offline, with its last appearance 16 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 10 October 2026.
Wipe days
How often does a wipe happen on Test server, and at what time?
The record holds too few of Test server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 9 hours ago.
Lists and tags
How should you read the tags on Test server?
These are the tags Test server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): It has 500 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): The game build is 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Test server come up?
These themed Rust Data Lab lists carry Test server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Test server place?
The seven-day player-hours table has Test server at #11,412, in the top 52% of ranked servers.
How full is Test server right now?
Test server is offline at the moment; the last sighting was 16 days 5 hours ago.
Getting on
How can you connect to Test server?
Open the console with F1 in Rust and type client.connect 176.50.79.223:28015. The Launch Rust button on this page does the same job through Steam.