Rust Data LabData lab · live
Live readings Servers11,837 Players77,657 Populated3,729 Fresh wipes · 3h257 Sampled every 5 min

Element card · group PvE · atomic number 6,196, its rank

UKGD Oldman

Offline 176.57.169.110:28415 checked 3d ago

pvepremium
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,196top 28%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap15.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:33 UTC3d ago 0 – running 1
Sun 18 Oct, 18:11 UTC10d ago 1 held half 6.9 days 0
Fri 2 Oct, 22:46 UTC26d ago 1 halved by day 2 15.8 days 0
Wed 16 Sep, 17:33 UTC42d ago 0 – 16.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on UKGD Oldman?

UKGD Oldman runs a procedural map of size 2,500 with seed 1556747066; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on UKGD Oldman?

Nothing in the name of UKGD Oldman gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. You will find it under Community in the server browser. Joining requires Rust's premium status. VAC is on, Valve's anti-cheat.

Server details

In what location does UKGD Oldman sit?

No region is published by UKGD Oldman. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 176.57.169.110:28415.

On what Rust version does UKGD Oldman operate?

On Windows, UKGD Oldman is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is UKGD Oldman for staying online?

UKGD Oldman is not online at the moment; the last sighting was 3 days 21 hours ago. For the last 7 full days, 76 of 168 hours were online, giving 45% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on UKGD Oldman, and at what time?

There is no next wipe to predict for UKGD Oldman, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 21 hours ago.

How does UKGD Oldman look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Lists and tags

How should you read the tags on UKGD Oldman?

The game's server browser reads the tags UKGD Oldman publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp20 (Max players): It has 20 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^p (PvE): The threat comes from the world, not from other players; ^q (Premium): Joining requires Rust's premium status. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does UKGD Oldman come up?

You will find UKGD Oldman on the following Rust Data Lab lists: Rust community servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Premium; Server tag: PvE ^p and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does UKGD Oldman place?

Player hours over the last week put UKGD Oldman at #6,196, inside the top 28% of ranked servers.

How full is UKGD Oldman right now?

The last recorded sighting of UKGD Oldman was 3 days 21 hours ago, and it is offline now. The week's figures average 0 players and top out at 2.

How to join

What is the way to join UKGD Oldman?

In Rust, press F1 and enter client.connect 176.57.169.110:28415. Or click Launch Rust here to open Rust via Steam and connect automatically. Joining requires Rust's premium status.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^p,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp20
Max players It has 20 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^q
Premium Joining requires Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.