Rust Data LabData lab · live
Live readings Servers11,679 Players49,738 Populated3,164 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 12,814, its rank

4Trust_____PvE_____DE/EN

Online 176.57.174.158:29115 checked 9m ago

premium
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 2
Rank · atomic number#12,814top 58%
Last wipe27d agono schedule published
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW27d ago 2 – running 0
Thu 1 Oct, 08:42 UTC28d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 232
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 232/ 375
  2. 2 Ru Rustoria.co - … 310
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 310/ 325
  3. 3 Ru Rusty Moose |E… 24
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 24/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 24/ 250
  5. 5 Ru Rustafied.com … 50
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 50/ 100
  6. 6 Ru Rustoria.co - … 142
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 142/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on 4Trust_____PvE_____DE/EN?

4Trust_____PvE_____DE/EN runs a procedural map of size 3,750 with seed 5678; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has 4Trust_____PvE_____DE/EN set, and what settings are in force?

No gather rate appears in the name of 4Trust_____PvE_____DE/EN. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. This server is premium only. The VAC anti-cheat from Valve is disabled.

Server facts

In what location does 4Trust_____PvE_____DE/EN sit?

No region is published by 4Trust_____PvE_____DE/EN. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.57.174.158:29115 is the address it uses.

What Rust version does 4Trust_____PvE_____DE/EN currently run?

On Windows, 4Trust_____PvE_____DE/EN is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does 4Trust_____PvE_____DE/EN stay online?

At the moment, 4Trust_____PvE_____DE/EN is online. The uptime it reports suggests it restarted roughly 3 hours ago. For the last 7 full days, 144 of 168 hours were online, giving 86% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does 4Trust_____PvE_____DE/EN hold a steady performance?

In the last 48 hours, it averaged 26 server fps, with a low of 2. The maximum entity count was 82,474, covering buildings, deployables and all else in the world. Memory use peaked at 2,081 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on 4Trust_____PvE_____DE/EN?

The only wipe on 4Trust_____PvE_____DE/EN is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 27 days 15 hours ago.

On 4Trust_____PvE_____DE/EN, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 16 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags 4Trust_____PvE_____DE/EN carries?

These are the tags 4Trust_____PvE_____DE/EN makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^q (Premium): This server is premium only. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does 4Trust_____PvE_____DE/EN appear in?

You will find 4Trust_____PvE_____DE/EN on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.

Population

How does 4Trust_____PvE_____DE/EN compare with other servers in the rankings?

Player hours over the last week put 4Trust_____PvE_____DE/EN at #12,814, inside the top 58% of ranked servers.

How full is 4Trust_____PvE_____DE/EN right now?

At the moment 4Trust_____PvE_____DE/EN has 0 of its 500 slots filled. A seven-day sample gives 0 players on average and 2 at the top. Over 48 hours, the highest average fell at 20:00 UTC, at 0 players.

How to join

How can you connect to 4Trust_____PvE_____DE/EN?

You can connect by pressing F1 in Rust and entering client.connect 176.57.174.158:29115, or by pressing Launch Rust here, which starts the game through Steam and joins for you. This server is premium only.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players 500 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^q
Premium This server is premium only.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.