Element card · group Modded · atomic number 15,391, its rank
[LOCAL TEST]
Offline 176.88.76.123:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 20:19 UTC43d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [LOCAL TEST]?
The map on [LOCAL TEST] is procedural, made by the game.
How is [LOCAL TEST] configured, and what rules apply?
Nothing in the name of [LOCAL TEST] gives a gather rate. You get up to 3 players per group (trio). survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts [LOCAL TEST]?
No region is published by [LOCAL TEST]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 176.88.76.123:28015.
On what Rust version does [LOCAL TEST] operate?
On Windows, [LOCAL TEST] is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [LOCAL TEST] stay up, and how reliable is its uptime?
Currently offline, [LOCAL TEST] was last seen 39 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does [LOCAL TEST] wipe, and how often?
[LOCAL TEST]'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 4 hours ago.
How does [LOCAL TEST] look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in.
Tags, lists
Which meanings sit behind the tags on [LOCAL TEST]?
These are the tags [LOCAL TEST] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts3 (Group limit): The team limit is 3; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [LOCAL TEST] come up?
These themed Rust Data Lab lists carry [LOCAL TEST]: Modded Rust servers, measured and Trio Rust servers, measured live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio.
Player counts
Against other Rust servers, where does [LOCAL TEST] place?
Player hours over the last week put [LOCAL TEST] at #15,391, inside the top – of ranked servers.
What does the current player count on [LOCAL TEST] tell you?
[LOCAL TEST] is offline at the moment; the last sighting was 39 days 6 hours ago.
Connection
What is the way to join [LOCAL TEST]?
Open the console with F1 in Rust and type client.connect 176.88.76.123:28015. The Launch Rust button on this page does the same job through Steam.