Rust Data LabData lab · live
Live readings Servers11,765 Players59,281 Populated3,483 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Modded · atomic number 6,163, its rank

bunz test

Online EU 176.9.122.93:28045 checked 6m ago

solo monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,163top 28% · #1881 in EU
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246823:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 64% in EU, and #163 of the solo servers (top 74%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST SOLO … 3
    404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · solo · monthly · 5 on average 3/ 400
  2. 2 Ru 404 RUST SOLO … 0
    404 RUST SOLO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · solo · monthly · 3 on average 0/ 400
  3. 3 Ru 404 RUST SOLO … 4
    404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · solo · monthly · 3 on average 4/ 400
  4. 4 Ru 404 RUST SOLO … 3
    404 RUST SOLO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · solo · monthly · 3 on average 3/ 400
  5. 5 Ru 404 RUST SOLO … 0
    404 RUST SOLO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · solo · monthly · 2 on average 0/ 400
  6. 6 Ru 404 RUST SOLO … 0
    404 RUST SOLO | ПТ | ДЛЯ НОВИЧКОВ 23.10 EU · solo · monthly · 2 on average 0/ 400

Quick answers

from the figures on this page

Server setup

What map is in play on bunz test?

bunz test runs a procedural map of size 4,000 with seed 1122963626; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on bunz test?

No gather rate appears in the name of bunz test. Solo play only: teams are not allowed. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does bunz test sit?

With its EU tag, bunz test places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.9.122.93:28045 is the address it uses.

Which Rust version is bunz test on?

Rust network protocol 2635 and build 168909 on Linux is what bunz test uses. The protocol must match for you to join; Steam will update your game.

Does bunz test stay up, and how reliable is its uptime?

bunz test is live as of now. About 16 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is bunz test known for smooth running?

The last 48 hours show an average of 5 server fps and a minimum of 5. Buildings, deployables and everything else in the world added up to as many as 94,102 entities. Up to 2,358 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does bunz test wipe, and how often?

The only wipe on bunz test is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 27 days 4 hours ago. A monthly wipe schedule is what its tags publish.

On bunz test, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 25 hours in.

Where it appears

How should you read the tags on bunz test?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts1 (Group limit): No team may exceed 1; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): The server browser files it under Europe: that is the tag list bunz test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does bunz test appear in?

The Rust Data Lab lists that include bunz test are: EU Rust servers, measured, Modded Rust servers, measured and Solo Rust servers: group limit 1. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Solo; Wipe schedule: Monthly.

Player counts

How does bunz test compare with other servers in the rankings?

Player hours for the past seven days give bunz test #6,163, #1,881 in Europe, and a place in the top 28% of ranked servers. Within solo, its rank is #163.

What does the current player count on bunz test tell you?

At the moment bunz test has 0 of its 50 slots filled. The week's figures average 0 players and top out at 1.

Getting on

How can you connect to bunz test?

You can connect by pressing F1 in Rust and entering client.connect 176.9.122.93:28045, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts1,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts1
Group limit No team may exceed 1.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.