Rust Data LabData lab · live
Live readings Servers11,634 Players41,075 Populated2,828 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Vanilla · atomic number 13,672, its rank

test

Offline 176.9.18.206:20083 checked 15d ago

vanilla
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#13,672top 63%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.6 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 08:08 UTC15d ago 1 – running 1
Sat 3 Oct, 16:33 UTC26d ago 0 – 10.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 46
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 477 on average 46/ 250
  2. 2 Ru Rustoria.co - … 82
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 82/ 200
  3. 3 Ru Rusty Moose |E… 208
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 208/ 250
  4. 4 Ru Rustafied.com … 5
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 5/ 100
  5. 5 Ru Rustoria.co - … 267
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 267/ 300
  6. 6 Ru Rustoria.co - … 281
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average 281/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on test?

Generated by the game, the map on test is procedural.

What settings and rules apply on test?

The name of test carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

About the server

What region hosts test?

Nothing about a region is published by test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 176.9.18.206:20083 is the address it uses.

On what Rust version does test operate?

Rust network protocol 2634 and build 167781 on Linux is what test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does test stay up, and how reliable is its uptime?

test is not online at the moment; the last sighting was 15 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does test wipe, and how often?

Too few wipes are on record for test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 20 hours ago the current world was made.

How does test look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags test carries?

These are the tags test makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does test appear in?

The Rust Data Lab lists that include test are: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player numbers

How does test compare with other servers in the rankings?

The seven-day player-hours table has test at #13,672, in the top 63% of ranked servers.

What does the current player count on test tell you?

test is offline at the moment; the last sighting was 15 days 13 hours ago.

Connection

How can you connect to test?

In Rust, press F1 and enter client.connect 176.9.18.206:20083. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players 5 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.