Rust Data LabData lab · live
Live readings Servers11,679 Players48,756 Populated3,222 Fresh wipes · 3h127 Sampled every 5 min

Element card · group PvE · atomic number 5,780, its rank

Survival.RIP 1000x PvE Testserver

Offline EU 176.9.26.158:28018 checked 2h ago

1000x monthly wipes moddedoxidepvepremium
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak 2
Rank · atomic number#5,780top 26% · #1837 in EU
No wipesresets78 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5202:0020:0004:0011:0017:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608002:0020:0004:0011:0017:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct18 Oct23 Oct28 Oct

Top 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:55 UTC13h ago – – – 1
Tue 27 Oct, 11:34 UTC13h ago – – – 1
Tue 27 Oct, 11:17 UTC13h ago – – – 0
Tue 27 Oct, 11:07 UTC14h ago – – – 0
Tue 27 Oct, 09:55 UTC15h ago – – – 1
Tue 27 Oct, 09:40 UTC15h ago – – – 1
Tue 27 Oct, 09:27 UTC15h ago – – – 1
Tue 27 Oct, 09:06 UTC16h ago – – – 0
Tue 27 Oct, 08:11 UTC16h ago – – – 0
Tue 27 Oct, 08:02 UTC17h ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustBambook|PV… 1
    RustBambook|PVE|SKINDROPS groups of 10+ · monthly · 1 on average 1/ 2

Quick answers

from the figures on this page

Settings and map

What map is in play on Survival.RIP 1000x PvE Testserver?

The map on Survival.RIP 1000x PvE Testserver is procedural at size 5,500 with seed 48665468, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Survival.RIP 1000x PvE Testserver?

The name says it: gather runs at 1000x on Survival.RIP 1000x PvE Testserver. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Joining requires Rust's premium status. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Survival.RIP 1000x PvE Testserver?

With its EU tag, Survival.RIP 1000x PvE Testserver places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 176.9.26.158:28018.

On what Rust version does Survival.RIP 1000x PvE Testserver operate?

On Linux, Survival.RIP 1000x PvE Testserver is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Survival.RIP 1000x PvE Testserver stay up, and how reliable is its uptime?

Survival.RIP 1000x PvE Testserver is not online at the moment; the last sighting was 2 hours ago. According to the uptime it reports, the last restart was about 26 minutes ago. It was online for 121 of 168 hours in the last 7 full days, which is 72% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Is Survival.RIP 1000x PvE Testserver known for smooth running?

The last 48 hours show an average of 60 server fps and a minimum of 48. Buildings, deployables and everything else in the world added up to as many as 149,695 entities. Memory use peaked at 4,872 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on Survival.RIP 1000x PvE Testserver?

A fresh world appears on Survival.RIP 1000x PvE Testserver every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Where it appears

Which meanings sit behind the tags on Survival.RIP 1000x PvE Testserver?

These are the tags Survival.RIP 1000x PvE Testserver makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): You fight the world, not other players; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): The server browser files it under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Survival.RIP 1000x PvE Testserver appear in?

You will find Survival.RIP 1000x PvE Testserver on the following Rust Data Lab lists: Rust gather rate: more than 10x, EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: More than 10x.

Population

How does Survival.RIP 1000x PvE Testserver compare with other servers in the rankings?

Seven-day player hours place Survival.RIP 1000x PvE Testserver at #5,780 overall, #1,837 in Europe and in the top 26% of ranked servers.

What does the current player count on Survival.RIP 1000x PvE Testserver tell you?

Survival.RIP 1000x PvE Testserver is offline at the moment; the last sighting was 2 hours ago. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 00:00 UTC, when the average was 1 players.

How to join

What is the way to join Survival.RIP 1000x PvE Testserver?

In Rust, press F1 and enter client.connect 176.9.26.158:28018. Or click Launch Rust here to open Rust via Steam and connect automatically. Joining requires Rust's premium status.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,EU,^p,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^q
Premium Joining requires Rust's premium status.
^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.