Rust Data LabData lab · live
Live readings Servers11,859 Players101,852 Populated3,917 Fresh wipes · 3h538 Sampled every 5 min

Element card · group Community · atomic number 15,269, its rank

Shyland

Online 177.82.118.50:28015 checked 7m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 68%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 282
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 282/ 325
  2. 2 Ru Rustoria.co - … 373
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 373/ 425
  3. 3 Ru Rusty Moose |E… 919
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 919/ 1,000
  4. 4 Ru Rustafied.com … 48
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 48/ 100
  5. 5 Ru Rustoria.co - … 972
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 972/ 1,000
  6. 6 Ru Rustoria.co - … 780
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average 780/ 800

Quick answers

from the figures on this page

Map and rules

What map is in play on Shyland?

Shyland runs a procedural map of size 3,000 with seed 12345; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Shyland?

Nothing in the name of Shyland gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

Which location is Shyland based in?

No region is published by Shyland. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 177.82.118.50:28015.

On what Rust version does Shyland operate?

On Linux, Shyland is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Shyland stay up, and how reliable is its uptime?

Shyland is live as of now. The uptime it reports suggests it restarted roughly 4 days ago. It was online for 136 of 168 hours in the last 7 full days, which is 81% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

How well does Shyland perform?

Server fps averaged 160 over the last 48 hours, with 135 as the lowest. Buildings, deployables and everything else in the world added up to as many as 46,889 entities. Memory use peaked at 1,963 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on Shyland?

Too few wipes are on record for Shyland to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 23 days 19 hours ago the current world was made.

Where it appears

How should you read the tags on Shyland?

The game's server browser reads the tags Shyland publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Shyland come up?

These themed Rust Data Lab lists carry Shyland: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does Shyland compare with other servers in the rankings?

Shyland sits at #15,269 for seven-day player hours, placing it in the top 68% of ranked servers.

What does the current player count on Shyland tell you?

Shyland currently shows 0 players across 10 slots. The past week gives an average of 0 players.

How to join

How can you connect to Shyland?

In Rust, press F1 and enter client.connect 177.82.118.50:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.