Rust Data LabData lab · live
Live readings Servers11,817 Players84,577 Populated3,660 Fresh wipes · 3h389 Sampled every 5 min

Element card · group Community · atomic number 15,205, its rank

Rust Oxide Dev - Local

Offline 178.120.5.241:28115 checked 15d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,205top 70%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:58 UTC16d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 198
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  2. 2 Ru Rustoria.co - … 271
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 271/ 300
  3. 3 Ru Rusty Moose |E… 709
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 709/ 800
  4. 4 Ru Rustafied.com … 41
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 41/ 100
  5. 5 Ru Rustoria.co - … 802
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 802/ 900
  6. 6 Ru Rustoria.co - … 636
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 636/ 725

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Oxide Dev - Local?

Generated by the game, the map on Rust Oxide Dev - Local is procedural.

What rules has Rust Oxide Dev - Local set, and what settings are in force?

No gather rate appears in the name of Rust Oxide Dev - Local. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Rust Oxide Dev - Local?

No region is published by Rust Oxide Dev - Local. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 178.120.5.241:28115.

Which Rust version is Rust Oxide Dev - Local on?

On Windows, Rust Oxide Dev - Local is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rust Oxide Dev - Local for staying online?

Rust Oxide Dev - Local is not online at the moment; the last sighting was 15 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 October 2026.

Wipe schedule

When does Rust Oxide Dev - Local wipe, and how often?

The record holds too few of Rust Oxide Dev - Local's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 1 hours ago the current world was made.

How does Rust Oxide Dev - Local look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags Rust Oxide Dev - Local carries?

The game's server browser reads the tags Rust Oxide Dev - Local publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Oxide Dev - Local come up?

The Rust Data Lab lists that include Rust Oxide Dev - Local are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does Rust Oxide Dev - Local compare with other servers in the rankings?

Rust Oxide Dev - Local sits at #15,205 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does Rust Oxide Dev - Local have at the moment?

Rust Oxide Dev - Local is offline at the moment; the last sighting was 15 days 13 hours ago.

Getting on

How can you connect to Rust Oxide Dev - Local?

Open the console with F1 in Rust and type client.connect 178.120.5.241:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.