Element card · group Community · atomic number 14,042, its rank
ServerName
Offline 178.123.105.242:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on ServerName?
The map on ServerName is procedural, made by the game.
What rules has ServerName set, and what settings are in force?
The name of ServerName carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
About the server
In what location does ServerName sit?
Nothing about a region is published by ServerName. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 178.123.105.242:28015.
What Rust version does ServerName currently run?
Rust network protocol 2633 and build 165217 on Windows is what ServerName uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does ServerName stay online?
ServerName is not online at the moment; the last sighting was 34 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 21 September 2026.
Wipes and resets
How often does a wipe happen on ServerName, and at what time?
The record holds too few of ServerName's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 38 days 11 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on ServerName?
The game's server browser reads the tags ServerName publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does ServerName appear in?
The Rust Data Lab lists that include ServerName are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does ServerName place?
ServerName sits at #14,042 for seven-day player hours, placing it in the top 61% of ranked servers.
How full is ServerName right now?
The last recorded sighting of ServerName was 34 days 8 hours ago, and it is offline now.
Getting on
How can you connect to ServerName?
You can connect by pressing F1 in Rust and entering client.connect 178.123.105.242:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.